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Everything posted by Vilham

  1. Most successful indie games aren't being made in unreal. First party/in house tools will always dominate the games market. So it doesn't really matter if Epic has this.: It's not even useful stuff for people who are serious about making a game, asset flips do not sell as they do not stand out. It also is only 1 side of the assets you need to make, so again it isn't useful as it just raises the bar too high for the rest of your assets. Making any project prohibitively expensive to make. Essentially this just allows epic to make money off people who have the mindset of making games is easy and simple, where they buy a bunch of mismatched assets of the store and then fail to make a game / sell any copies.
  2. I never bought it after the reviews, it seems they have lost their magic.
  3. On the topic of languages, I'm moving to France today, so I need to get better at French. Problem is I'm terrible with grammar.
  4. So I had my last week at Splash Damage and my last week for now as a lead, start as a level designer at Arkane next week. Time to get immersed.
  5. Yeah, I never had any performance issues at all.
  6. Haha, no. The combat is very tight timing, ninja gaiden style.
  7. These exclusives have nothing to do with the cut. Its entirely to do with the exclusivity payments. Epic store currently makes a loss for Epic due to those payments from Tim Sweeney's own admission. Which means its a lot of money that epic is handing out for essentially free, there have been multiple accounts of companys saying even if they sold zero copies on the epic store they would be making more than their predicted sales. So even if Valve cuts their take I don't think it would change the situation.
  8. Vilham


    Zastel, valve bought dust off Dave...
  9. Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has. What sub menus are you talking about?
  10. The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.
  11. Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.
  12. Much nicer, done anything to improve the energy efficiency of the flat like new windows?
  13. O yeah boi, now wheres my DLC!
  14. Yeah I think it might be the compression, if you check the pics on the steam page they aren't as pixelly.
  15. Looks cool, especially to see where it came from. The blood effects though are a little too much and just make it hard to see what is going on.
  16. Sorry but categorically not. A greybox that has had time to form is the foundation of an entire map. Art adds to certain playable elements but you could wrap the same design in multiple themes and not drastically alter the quality of the map. Its literally happened for multi game IPs (Halo, Gears, CoD) where they reskin an old map. Its honestly depressing that these contests are repeatedly about style over substance with a focus on art being the most important element. Edit - Sorry that last statement might be a little unfair and it isn't to discredit the effort or work people put into their art, its more that rules that allow people to skip the design stage devalue the tests focus on designing and finalling a map.
  17. This is why I would potentially separate the contest out into an art one and a design one. Have a shorter design one that is about the blockout. Do a test later that allows people to collaborate and art the level up, controversial idea but you could actually take the top 3 designed maps and over them out for people to art up which ever one they want. Similar to the artstation contests where people do concepts and then have a second round where people make the things in the concept.
  18. If the contest was at a time when I could judge, I would be happy to.
  19. Perfectly legit response honestly, it shouldn't have been announced to that audience, it is the wrong market for it. If this had been announced anywhere else it wouldn't have caused this kind of backlash. At this point Blizzard is being damaged by their damage control. Do not attempt to delete comments or dislikes. It will only backfire.
  20. Played gun game last night. For some reason CoD does pistol first then more powerful weapons. I guess its inline with everything they do where they encourage power creep. I personally think its pretty shitty.
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