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Vilham

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Everything posted by Vilham

  1. Vilham

    DE_TENEMENT

    Zastel, valve bought dust off Dave...
  2. Vilham

    Apex Legends

    Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has. What sub menus are you talking about?
  3. Vilham

    Apex Legends

    The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.
  4. Vilham

    Counter-Strike: Global Offensive

    @Yanzl is even more famous
  5. Vilham

    Dirty Bomb

    Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.
  6. Vilham

    Corwin's house renovation adventure

    Much nicer, done anything to improve the energy efficiency of the flat like new windows?
  7. Vilham

    Seeking portfolio feedback - Pancakesandsyrup

    Yeah, what exactly is the portfolio for?
  8. Vilham

    Subnautica

    Permanently?
  9. Vilham

    Subnautica

    O yeah boi, now wheres my DLC!
  10. Vilham

    Prodeus (Doom-like)

    Yeah I think it might be the compression, if you check the pics on the steam page they aren't as pixelly.
  11. Vilham

    Prodeus (Doom-like)

    Looks cool, especially to see where it came from. The blood effects though are a little too much and just make it hard to see what is going on.
  12. Vilham

    Best 3d models marketplace?

    Definitely a bot.
  13. Vilham

    Hypothetical-Contest Rules Voting

    Sorry but categorically not. A greybox that has had time to form is the foundation of an entire map. Art adds to certain playable elements but you could wrap the same design in multiple themes and not drastically alter the quality of the map. Its literally happened for multi game IPs (Halo, Gears, CoD) where they reskin an old map. Its honestly depressing that these contests are repeatedly about style over substance with a focus on art being the most important element. Edit - Sorry that last statement might be a little unfair and it isn't to discredit the effort or work people put into their art, its more that rules that allow people to skip the design stage devalue the tests focus on designing and finalling a map.
  14. Vilham

    Just Cause 4

    So fucking hyped
  15. Vilham

    Hypothetical-Contest Rules Voting

    This is why I would potentially separate the contest out into an art one and a design one. Have a shorter design one that is about the blockout. Do a test later that allows people to collaborate and art the level up, controversial idea but you could actually take the top 3 designed maps and over them out for people to art up which ever one they want. Similar to the artstation contests where people do concepts and then have a second round where people make the things in the concept.
  16. Vilham

    Hypothetical-Contest Rules Voting

    If the contest was at a time when I could judge, I would be happy to.
  17. Vilham

    New/Old Diablo Game.

    Perfectly legit response honestly, it shouldn't have been announced to that audience, it is the wrong market for it. If this had been announced anywhere else it wouldn't have caused this kind of backlash. At this point Blizzard is being damaged by their damage control. Do not attempt to delete comments or dislikes. It will only backfire.
  18. Vilham

    Call Of Duty Black Ops 4

    Played gun game last night. For some reason CoD does pistol first then more powerful weapons. I guess its inline with everything they do where they encourage power creep. I personally think its pretty shitty.
  19. Vilham

    Red Dead Redemption 2

    https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/ProceduralWorldGeneration.pdf?fbclid=IwAR1VkKEJV4M19BomTtA0QEi6gtHhaQ8kaHSkpnx9jEVEtBUovNCSFJIhwxY similar technique i would think
  20. Vilham

    [CS:GO] de_highlands (WIP)

    I remember this level, glad to see it's nearly done
  21. Vilham

    George Platten | Level Design

    The top left panel is named differently from the page it takes you to. There is little to no description of why things are the way they are or what is actually meant to happen in each shot. There is very little explanation of what you actually did yourself, workflow etc. If you are interested in level design the dev shots are much more important than the final ones. Top downs explaining layout decision are by far the most telling shots/information you can provide.
  22. Vilham

    [UT4] DM-Chamber

    Nice, looks awesome, whats performance like? The depth of the lines in the floor look pretty large and make it more difficult than it needs to be to read the surfaces, out of interest how do they interact with grenades? Do they use player collision?
  23. Vilham

    De_Westcoast

    Please post things in the correct forum.
  24. Vilham

    Wolfenstein 2: The New Colossus

    There definitely were a few issues in the leading through the levels. The one where you have to destroy the orb is pretty ridiculous.
  25. Vilham

    Unreal Engine 4

    Why would you ever need properly UVed textures on a blockout map.
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