Pampers Posted December 7, 2016 Report Posted December 7, 2016 21 hours ago, dux said: lol when was the last time I posted in this thread I can't remember Oh shit totes forgot about this game, will fetch. Hoping for coop later too! Quote
R-C-MAN Posted December 9, 2016 Report Posted December 9, 2016 Hello All, I've been trying to fix my earlier maps when I knew less about hammer and good building techniques but now I am fixing it all and will hopefully release version 3 of the map. Fixing a lot of mistakes I made but I am so happy it's done properly. RC Thurnip, Joy, Vaya and 3 others 6 Quote
Castle Posted December 10, 2016 Report Posted December 10, 2016 Two things I am working on right now. Working on more than that but here is just two of them! XD https://steemit.com/gaming/@thecastle/unreal-tournament-4-control-points-in-showdown https://steemit.com/gaming/@thecastle/blue-key-and-the-library-of-doom will2k, Sprony, tomm and 4 others 7 Quote
will2k Posted December 11, 2016 Report Posted December 11, 2016 15 hours ago, Castle said: Two things I am working on right now. Working on more than that but here is just two of them! XD Haven't seen you around here for quite a while The Doom stuff looks really nice Castle and Sprony 2 Quote
dux Posted December 13, 2016 Report Posted December 13, 2016 lol lets post some more shit PogoP, El_Exodus, CWardee and 20 others 23 Quote
PogoP Posted December 14, 2016 Report Posted December 14, 2016 I'm so addicted to SN right now. Great work man. dux 1 Quote
Roald Posted December 15, 2016 Report Posted December 15, 2016 (edited) de_lab, temporary mapname. Will be a base in Siberia or somewhere cold where they create weapons and such. Map is still too dark at the moment and somehow the lights are really pixel. I gotta fix that. de_station tested and well, H4WKLE is working on the design part. Map is way too dark right now, will be fixed ofcourse. And as third de_company which should be a clean water factory located in Asia, owned by a Western country. Tho I started to design it and got doubts on the layout, so I may completly change that but got it on a pause right now Edited December 15, 2016 by Roald Vorontsov, spa, RA7 and 2 others 5 Quote
Vorontsov Posted December 15, 2016 Report Posted December 15, 2016 I feel like all your maps have this really big potential and it's just the art that is lacking. You certainly seem to know what you're doing when it comes to making layouts. Roald 1 Quote
Roald Posted December 15, 2016 Report Posted December 15, 2016 1 hour ago, Vorontsov said: I feel like all your maps have this really big potential and it's just the art that is lacking. You certainly seem to know what you're doing when it comes to making layouts. Yea Art aint may strongest part of mapping and I don't really enjoy it aswell. That's why I love working with someone else as I am doing on Station currently and I also found a partner for Lab. Vorontsov and Minos 2 Quote
grapen Posted December 15, 2016 Report Posted December 15, 2016 3 hours ago, Roald said: somehow the lights are really pixel. I gotta fix that. Set the light_spot "Constant" to 5000 and "Inner (bright) angle" to something low like 0 or 5. Also lower the lightmap scale on the wall brush face to something like 4. Now you're good to go. Roald 1 Quote
Castle Posted December 16, 2016 Report Posted December 16, 2016 On 12/11/2016 at 7:20 AM, will2k said: Haven't seen you around here for quite a while The Doom stuff looks really nice I have another doom Video coming out tomorrow where I have a pretty good idea of the full flow of the entire level. In the mean time I have been busy with this beast. Its a functional variation of Control Point Showdown game mode for UT4. It changes how the mode is played in a lot of ways! I released the pak file on my Steemit page! Please upvote me if you like to see content like this! Getting upvotes on Steemit actually earns me crypto currency. Link to steemit with the download:https://steemit.com/gaming/@thecastle/unreal-tournament-4-control-point-showdown-ready-to-go will2k 1 Quote
w0llmart Posted December 16, 2016 Report Posted December 16, 2016 (edited) soon <:^) the normal map is a little strong in the last one but itll get done Edited December 16, 2016 by jebus_c gleddez, OrnateBaboon, AndyW and 2 others 5 Quote
leplubodeslapin Posted December 18, 2016 Report Posted December 18, 2016 Squad, Squeebo, Puddy and 24 others 27 Quote
OrnateBaboon Posted December 18, 2016 Report Posted December 18, 2016 Is this a scene or a proper map? If it is the latter we want more images! Lizard and leplubodeslapin 2 Quote
leplubodeslapin Posted December 18, 2016 Report Posted December 18, 2016 (edited) 4 hours ago, OrnateBaboon said: Is this a scene or a proper map? If it is the latter we want more images! It's for a proper map. Well ... kind of ... There's a guy who contacted me for modifying an existing map in order to create a gamemode for CSGO (with zombies and survival stuff in an open map). The original map is from a russian girl who basically tries to recreate S.T.A.L.K.E.R. universe in csgo, i believe. Here is the original map : http://steamcommunity.com/sharedfiles/filedetails/?id=630942745 And the guy made a topic for his request : The original creator is aware of this and aprove this project. I found in it a way of having fun to create small post-apo stuff, without the constaint of making a huge complicated map. So first of all, i re-worked the original map settings to fit better to the theme requested (with fog being used for optimisation by the way) : http://i.imgur.com/Vost2gb.jpg http://i.imgur.com/fthWYlo.jpg http://i.imgur.com/kpTOjwR.jpg http://i.imgur.com/u5HQxTL.jpg http://i.imgur.com/G7g7yD9.jpg http://i.imgur.com/JQ7g72Z.jpg http://i.imgur.com/U1sfTr4.jpg http://i.imgur.com/ToLwB1R.jpg http://i.imgur.com/xGZLuyt.jpg And then i made few stuff : The base 1 is shown in few screenshots on the topic. The base 2 is almost the same stuff but the integration is different : And recently i worked on the Spawn + market place, which is a weird underground area : It's a weird project, i might be wasting my time on something that could never see the light of the day ... meh ... i'm just trying to get back to making maps and enjoying it. Edited December 18, 2016 by leplubodeslapin Plat, tomm, SirK and 19 others 22 Quote
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