AndyW Posted October 1, 2016 Report Posted October 1, 2016 Hi, im working on this QL map for quite a long time now, time to finish it. Lighting needs some tuning, some areas need detailwork and decals need to be placed. BJA, Deathy, Rusk and 5 others 8 Quote
will2k Posted October 2, 2016 Report Posted October 2, 2016 On 9/29/2016 at 2:48 AM, Pampers said: your stuff needs some more grounding @will2k Sure These shots are just WIP shots of WIP assets; the support pillars are 2 units above the ground level since I still need to add details to the church and pillars' base where they meet the displacement ground. Quote
blackdog Posted October 2, 2016 Report Posted October 2, 2016 @AndyW i think that's a bit dark... AndyW 1 Quote
spa Posted October 3, 2016 Report Posted October 3, 2016 21 hours ago, blackdog said: @AndyW i think that's a bit dark... I agree and i think the solution would be to brighten the floors since they blend too much with the walls atm. Nice work nonetheless! AndyW 1 Quote
[N]awbie Posted October 3, 2016 Report Posted October 3, 2016 RivFader, OrnateBaboon, Quotingmc and 16 others 19 Quote
Lemurr Posted October 4, 2016 Report Posted October 4, 2016 It's a video again I'm sorry: (Never liked that pillar anyway) Thewhaleman, Beck, [N]awbie and 26 others 29 Quote
Squad Posted October 4, 2016 Report Posted October 4, 2016 3 minutes ago, Lemurr said: It's a video again I'm sorry: Never apologize for awesomeness. Amazing stuff again! Quote
Stract Posted October 5, 2016 Report Posted October 5, 2016 Some stuff I've been working on as of late, the first two images being for my in-dev mod, Desolation. Sorry for having so many images CWardee, Lizard, [N]awbie and 41 others 44 Quote
Pericolos0 Posted October 5, 2016 Report Posted October 5, 2016 On 10/4/2016 at 2:11 PM, Lemurr said: It's a video again I'm sorry: (Never liked that pillar anyway) sooooooo cool!!!!! Quote
Thewhaleman Posted October 7, 2016 Report Posted October 7, 2016 Last playtest went so well I am confident to start really detailing my map, well baby steps atleast. T spawn, with first custom model! Still need a few more custom props, and some more decal work, but damn it feels good to be making things look pretty! OrnateBaboon, leplubodeslapin, Beck and 13 others 16 Quote
will2k Posted October 10, 2016 Report Posted October 10, 2016 New progress shots AndyW, JustFredrik, Lizard and 8 others 11 Quote
Suicidalemon Posted October 16, 2016 Report Posted October 16, 2016 First post on Mapcore! Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic. Freaky_Banana, Lizard, OrnateBaboon and 27 others 30 Quote
w0llmart Posted October 16, 2016 Report Posted October 16, 2016 this used to be a buffet line and now it's a hallway. I'm editing a texture for the lockers after dinner tonight Vaya and Freaky_Banana 2 Quote
anonymous6366 Posted October 17, 2016 Report Posted October 17, 2016 23 hours ago, Suicidalemon said: First post on Mapcore! Making a hostage rescue map for called Exhibit for CSGO and trying to take it seriously. Will be looking for feedback on layout once I can create a topic. Add the textures on those pillars to a smoothing group. it will smooth out the angles and make it look a lot more rounded. looks good though! Suicidalemon 1 Quote
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