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Pampers

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Everything posted by Pampers

  1. When you work on games for a living, most of the smoke and mirrors that works for the average gamer won't work on you. So I find getting immersed is harder now than before
  2. Should probably add that Steam does not allow NFTs and blockchain games on their platform
  3. just before posting that they initially doubled down https://twitter.com/noisegrrrl/status/1471609429133041669
  4. just hope they finally can make an engine that doesn't feel so janky running around
  5. Pampers

    mr. FMPONE

    Drop the side scrolling and just keep the images in a vertical order with the same size. And remove all the fluff text and statements, I scrolled right past it and recruiters will too. Just let your work do all the talking
  6. Pampers

    Dune

    Funcom is working on a game from the Dune universe, so who knows
  7. Mapcore, been simmering for a few years, but now it's back to batshit crazy
  8. There is something oddly charming about it though, they had such ambitions compared to the tech they had at the time. We need new Matrix games, then Laurence Fishburne won't have to get back in shape to get to play Morpheus. Or someone can go make The Specialist 2 thx
  9. yeah that's why he mostly works in these roles, Constantine is another example
  10. implying that Keanu has range as an actor
  11. I think @Minos posted a decade ago as it had and still has some pretty cool environments, but love the soundtrack even more
  12. Wonder if it will include the liberty city and vice city story spinoffs, always wanted to try them. Using ue4 means this is outsorced, so that prob means Rockstar is working on something new, phew
  13. that tiny unreal 5 demo took 100gb, wonder what a full game will take
  14. sponsored by Corsair RGB like the music though
  15. been playing in full rtx glory, really enjoying so far
  16. kind of like The Last Night, only with a release date
  17. Who would have thought the Tree of Life was just your regular park tree
  18. looks like it is doing a pretty good job at that though Authoring collision for large cliff meshes and rocks is such a pain in the ass, especially for the battlefield games where you can go prone and shit, couldn't be too detailed because performance, and if it were too simple you either intersect with the geo and see through it or hide inside it or you would be floating above it. Remote QA didn't understand any of it and would create an endless amount of jiras. Tried countless automated solution, but they are garbage besides giving you a starting point
  19. They added a new modeling system in 4.25, its not the best, but an improvement over the horrible brush system. What I miss the most though is a proper prefab system or a way to have several levels open at the same time
  20. feels like they pivoted enough times until someone bought them
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