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AndyW

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AndyW last won the day on April 24 2017

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    Andy

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  1. Please dont get me wrong, i dont want to troll or something like that... The QC version of BloodRun just looks "not that good", thats just cosmetic(iirc ZTN´s bloodrun was the very very first nice custom q3-map followed by LUNARAN´s Coriolis Storm) But playing BloodRun in Duel feels so slow! The problem with the maps is just like, they have to make them work with all the different playstyles/champs. I like the small layout-changes in QC´s BloodRun and i think they add fun/depth to the different playstyles. I updated my PC and cant play a single match since the last update, i always g
  2. This looks great, im sure the guys at machine games will do the same good job like they did with the last 2 wolfs! Liiiieseeel!!!
  3. So in the last weeks/months my feelings changed from "soo-hyped" to "i dont know what to say" to "what the hell is this"... Its really sad! The new maps just look terrible, still massive problems on tech, netcode... Its really a shame for the Quake franchise imho. Has anyone infos who is making those maps? I dont want to see this game to fail caused by incompetence, i really love quake/doom/id... But this is a nogo!
  4. @grapen Awesome ceiling man, great job!
  5. Looks good, maybe a bit too clean! I would suggest to add color-drips and color-fadeings (and maybe some half-footprints) to the floors (just next to the painted walls). Like in this picture: Theres always a good amount of color dripping/spraying down to the floor
  6. Small update with fast lighting, still alot todo: I want to use darker floor-trims in the next build. But i have to talk about that with the Author (sock).
  7. Here are my first steps in gtkradiant. I want to do some prefabs for later maps (QL) Textures are Socks Industrial´s.
  8. Hi, im working on this QL map for quite a long time now, time to finish it. Lighting needs some tuning, some areas need detailwork and decals need to be placed.
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