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Castle

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Castle last won the day on May 21 2018

Castle had the most liked content!

About Castle

  • Rank
    Regular
  • Birthday 11/24/1978

Profile Information

  • Real Name
    Russell Meakim
  • Employer
    Indie Developer
  • Job
    Game Designer

Recent Profile Visitors

3,244 profile views
  1. Castle

    Prodeus - KICKSTARTER LIVE!

    Congrats on the finish!
  2. Castle

    Revulsion

    Progress update - New Open world breakdown. In this video I do a breakdown of my progress and future plans as far as what kind of level design we will see in the next big content patch. I also talk a bit about progress on the cryptocurrency side of things as well. Sales for the game have slumped considerably but EOS blockchain support is looking to be positive at the moment which should be great if that goes well. If that happens then I will have a means to really get people to be aware of the game and future projects. Side Note : If you really enjoy the art of level design you might get a kick out of the design aspect I go into on the next update. A lot of level design stuff going on!
  3. Castle

    Borderlands 3

    Still a better love story than Voxels! I would love to have the artistic chops to get stuff to look like what Borderlands 3 has.
  4. Castle

    Borderlands 3

    It looks amazing!! One Question : Are they following more of a Destiny / Warframe / Anthem live service model? Or are they sticking to their guns and keeping this like Borderlands 2?
  5. The only reason I like this is that it will possibly be used as a means to push internet speeds a lot higher against the will of the ISP oligopoly. Otherwise the future is decentralized technologies which is something I am pushing for at the moment. I see a future for both technological paradigms at the same time. Also the latency is not as big of a deal as a lot of you are probably worried about. Even in the case of full out twitch shooter PVP its not as bad as you think. Back in the ye old days before we had dat der fancy client side prediction, we old folk played Quake 1 on dial up internet with 70-300 ping and still managed to have a good time doing it. Playing with ping takes a different kind of skill and after awhile you just get used to it. I know it sounds crazy but if everyone who is playing is subject to the same latency then learning to play with the lag becomes a kind of skillset in and of itself. That was back in the day when calling someone a LPB meant something. (Low Ping Bastard)
  6. Castle

    Prodeus - KICKSTARTER LIVE!

    A lot of stuff is going on right now but I will definitely keep this in mind!
  7. Castle

    Prodeus - KICKSTARTER LIVE!

    Cant wait to play this. Are you guys interested in hiring a level designer by chance?
  8. Castle

    Revulsion

    The tokens you earn will be usable in future projects. If this experiment works out then Revulsion 2 will likely be designed from the ground up as a crypto game. Its also possible to sell the tokens to other players since its basically just crypto. (There is a difference between a coin and a token) Also if I end up getting a decent budget for promoting EOS then I may likely consider commissioning to greatly improve aspects of the game like the HUD or a graphical overhaul ect. Its all up in the air at the moment though.
  9. Castle

    Revulsion

    Revulsion will likely be the first time a first person shooter utilizes cryptocurrency smart contract functionality. Content patch plans, New character class/game mode Deprived Stat attribute system New maps ranging between levels 25-50 Basic support for cryptocurrency Crypto support and a content patch are planned. Why Crypto? Its part of my promotional plan to get more attention on the game while also getting my feet wet in a niche that I want to explore for future projects. Your support will help me greatly in continuing this kind of content! If you want to see gaming in the cryptocurrency space grow then support me as this is exactly what I am working towards right now. --- So how many of you have been thinking about cryptocurrency and smart contracts and how it effects gaming? AMA
  10. Castle

    Ion Maiden

    I wonder if being one of the first devs to break into the blockchain smart contract territory would be enough to get that attention. The problem is that in order to do that medium of design I need to figure out how to do it without the need for dedicated servers / trusted 3rd party. Turn based strategy games can easily be done this way but first person shooters usually require some kind of dedicated server setup. Otherwise cheating just ruins the in game economy. I have thought about a few different solutions but nothing has really stuck yet. The only other thing I think would be to get my hands on a IP like Sin or Duke Nukem maybe... The odds of that are kinda zero. Warframe does not use dedicated servers. So its not impossible that a system like that may work.
  11. Castle

    Revulsion

    Yeah I noticed some people mention this. I took a good look at how Blizzard does its zooming in with Overwatch and noticed that Widows aim is instant as well but the way the HUD updates it makes it feel more smooth. The slow zooming in aspect is a lot more disorienting when you experience it. Even though it sounds like it would be better. On the bottom right you should see the image of the weapons and what total ammo is available. The HUD definitely could be improved a lot for sure though. Yep its shoulder mounted hehe! When it was perfectly centered it would often cast an awkward shadow on the guns you are holding. I tried a few different solutions and this seemed to work best. hmm good point, I didn't think of that. It continues to uptick like this for awhile. The level 50 cap content goes into over drive. After level 50 you go into the much more difficult stuff involving limited lives. Revulsion has a total level cap of 100 with the option to go fully into new game plus. There was a bug in last weeks patch that bumped the levels of all content up by 3 levels. Its fixed as of today though and that could easily be part of the reason you feel like the content requires more grinding. While grinding is necessary to some extent you should not really need to grind that much especially before level 25 cap content. Awesome! No but I do release patches and videos with patch notes pretty regularly. Like today I released a patch for the game that fixes quite a bit. Link to the store page with the full anouncement. https://steamcommunity.com/games/719180/announcements/detail/1808665064452784500 So the following patch notes are the final medium bugs that I have had on my bug list. I am basically done with all of the major bugs with the game at this point in time! Corrected a minor level range issue with each mission. Greatly reduced obstructive muzzle flash smoke from most weapon fire effects. Fixed an enemy pathing issue on the second level of War Path. Crouching inside of dead enemies should no longer get you stuck in crouch mode. The cost of crafting ammo boxes has been increased. Adjusted the values of crafting various blueprint items. General pass to remove many locations in power node battles where enemies cannot reach the player. Text is now properly display to show what items you gained from mission rewards. Bulwark Shield no longer spawns in the ground or inside of objects. The tool tip system now properly compares specials and boosters. Provided more room for the description text on all tool tips. Repairing damaged armor advancements now work correctly. Repairing worn armor advancements now work correctly. Enhancing armor advancements now work correctly. So what does this mean? So in this marks a moment where I have to start thinking about what to do next. Do I begin working on a content patch for Revulsion? Should I begin working on Revulsion 2? Should I consider going a different direction? Maybe begin looking for a normal game industry job again? The above video goes into a lot more detail about this entirely.
  12. Castle

    Ion Maiden

    I notice that there is a lot more of these oldschool shooters cropping up lately. Its a passion of mine to work on these kinds of projects as well. I wonder if there is a way I can align myself to take advantage of this trend.
  13. Castle

    Revulsion

    Revulsion Friday Patch notes 3/15/2019 This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general. By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game. The ability to upgrade the level of an item has been removed. (Big gameplay change!) Addressed a clipping issue on the second starting level of mission 2. Removed 4 annoying little lava pits that keeps eating peoples death loot. Tooltip for "Disable movement effects" has been properly updated. More stuck spot floors have been corrected. New Game plus should not display a strange number of lives at the start. New Game plus now properly displays the level cap on character selection. New Game plus no longer breaks the infinite dungeon. The floor of the infinite dungeon is now the level all things will spawn. Advancement text will no longer spam if you do not collect them right away. Fixed a typo in the bulwark shield blueprint. Can no longer get advancements by clicking on items you are unable to equip. The game no longer considers a loot chest looted until you remove at least one item. Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff. Sanctuary vending machine should not have legendary blueprints list. (Take 3) The tool tips now include a DPS (Damage per second indicator) Graphical quality has been greatly improved for various textures. Mission complete rewards are automatically obtained now. Automap is now stationary if you double click the map button. Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned.
  14. Castle

    Prodeus - KICKSTARTER LIVE!

    This looks awesome!
  15. Castle

    Revulsion

    Yeah the people who gave positive reviews played 1/4rth as long as the people who gave negative reviews lol!! That is super duper weird right? ill PM ya a key.
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