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spa last won the day on February 19 2018

spa had the most liked content!

About spa

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  • Real Name
    Søren Andersen
  • Employer
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    level designer & environment artist
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1,417 profile views
  1. spa

    Anuanuraro [Wingman CS GO]

    Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.
  2. spa

    de_icarus (former de_corp)

    Just got my asset package online: https://www.tophattwaffle.com/icarus-assets/ Thanks to Tophattwaffle for hosting! Enjoy!
  3. spa

    Firenze {WIP}

    Take a big step back and look at some of the beautiful land marks and locations of Firenze/Florence and try and incorporate them into the map. Make it feel like that city without all the generic props.
  4. Congrats to all the winners - Biome was a strong first place - great concept and execution!
  5. spa

    [WIP] De_Glace

    Kudos for the effort, aiming high definitely isn't a bad thing. One thing you should look at, based on that last screenshot is the proportions of things: the doors, staircase, windows vs the smaller details like the floor pattern. I have a hard time imagining the size of a player in that space.
  6. spa

    de_icarus (former de_corp)

    Final release Is nice finally be done (although Im sure there's plenty of mistakes I have to catch). I might make another map at some point with everything I've learned from this process. I plan to make a small release later of some of the custom props and textures to share with the community. Thanks to everyone who helped! Feel free to comment. Resources TopHATTwaffle for realworld textures and tutorials Rick_D for CS_Agency textures and props Skybex for Stadium/Workout texture references and props Shawn Olson and Orvid King for WallWorm Textures.com Special Thanks Benjamin "Aranha" Thorhauge Roald PvtJelo Horderp Zool JimWood saicho91 duck_ thesammah DeadNiko Mapcore.org Community /r/CSMapMakers Community
  7. spa

    de_icarus (former de_corp)

    Thanks for the comment guys! cactus1549: Yeah it needs a more level lighting pass, probably also need to tweak the exposure. Eric_Chocholacek: Thats some good points I'll look into! Its indeed bombsite A as the pillar indicates, and no animations on billboards as players would find that distracting I think. I do like the idea of a nighttime setting (especially with all the white surfaces that easily burn out) but i think in general it makes it harder to get that even lighting that you need for competitive play without compromising on how it should be represented visually to make it look its best. Its exactly that constant tug of war between visuals and game play i find so fascinating in the decision making process of making a CSGO level!
  8. spa


    Looks great, glad you took it this far.
  9. spa

    de_icarus (former de_corp)

    Hi Mapcore, I'm ready to share some progress on my map de_icarus (former de_corp here). Its been through some iterations and playtest and I've settled on the current layout. It still needs some polish and detailing in places, and skybox needs some love + callouts. Workshop Link Its been quite the ride so far on this map as its my first for csgo and hammer and im learning each step as they come. Its been absolutely great to have such a rich amount of tutorials and resources as well as community feedback, and general helpfulness! Full credit: Resources: - Rick_D for CS_Agency textures and props - TopHATTwaffle for realworld textures and tutorials - Skybex for Stadium/Workout texture references and props - Shawn Olson and Orvid King for WallWorm - Textures.com - VTFEdit - VIDE Playtesting and feedback: - Benjamin "Aranha" Thorhauge - Roald - PvtJelo - Horderp - Mapcore.org Community - /r/CSMapMakers Community Feel free to post any comments and questions!
  10. spa

    Battlefront 2

    Dark: Congrats on a beautiful game. I'm really in awe of the artistic and technical achievement from you guys! Its too bad that there's so much controversy surrounding the game, but it arrives at a time i believe is a watershed moment for tripple A gaming. Secondary monetization seems to be on the agenda for all the major publishers right now, and its sad to see it taint your great work. Beck: This is not something "the vast majority of players" can just ignore. Just because you dont intend to spend money on vanity items or to climb grind walls it still begins to seep into how the games are designed: Not as best case experiences to enrich players but rather to test your patience and attempt to milk you dry. Mobile f2p games has made this possible to now exist in full priced games as peoples tolerance towards this has been lowered. But this should not be an excuse for developers to emulate this practice. The end result will be worse games all around and its honestly hard to be optimistic about the industry at this point, given the recent events and actions from Take2, EA and Activision.
  11. spa


    Seems like a really cool map and solid layout! Dig the theme and the env ideas like the lift and the diorama at CT spawn. Although i would really love if i could sit in the lift and defend the bomb post plant B site seems really cool with the CT sniper position. Keep it up!
  12. spa

    CoD WW2

    Yeah this is absolutely not for me. Its another "experience" thats more roller coaster than game. I can respect the effort and artistic achievements but i would want something that leaves me with questions and wonder rather than this assault on the senses. Its schmaltzy 'Bayhem' to the max.
  13. spa

    POTUS 2016

    Im confident that Trump has talked to all the best experts on the subject of climate change and knows exactly what he is doing
  14. spa

    Mass Effect Andromeda

    Watched some of the Giant Bomb stream and it really gave off the impression that this is done by Biowares B-team and just feels uninspired and under cooked. Even the main guy seems like a boring boyscout compared to Shepard. Writing was cringy and the faces ofc terrible but even the environments looked bland and by-the-numbers. Conceptually i like that they are going more open world with this franchise but it doesnt feel like Bioware/EA committed to this project the way the IP deserves. Im curious about the reception of the actual game but I dont have high hopes..