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spa last won the day on April 23 2016

spa had the most liked content!

About spa

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  • Real Name
    Søren Andersen
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    level designer & environment artist
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  1. de_icarus (former de_corp)

    Thanks for the comment guys! cactus1549: Yeah it needs a more level lighting pass, probably also need to tweak the exposure. Eric_Chocholacek: Thats some good points I'll look into! Its indeed bombsite A as the pillar indicates, and no animations on billboards as players would find that distracting I think. I do like the idea of a nighttime setting (especially with all the white surfaces that easily burn out) but i think in general it makes it harder to get that even lighting that you need for competitive play without compromising on how it should be represented visually to make it look its best. Its exactly that constant tug of war between visuals and game play i find so fascinating in the decision making process of making a CSGO level!
  2. Avalanche

    Looks great, glad you took it this far.
  3. de_icarus (former de_corp)

    Hi Mapcore, I'm ready to share some progress on my map de_icarus (former de_corp here). Its been through some iterations and playtest and I've settled on the current layout. It still needs some polish and detailing in places, and skybox needs some love + callouts. Workshop Link Its been quite the ride so far on this map as its my first for csgo and hammer and im learning each step as they come. Its been absolutely great to have such a rich amount of tutorials and resources as well as community feedback, and general helpfulness! Full credit: Resources: - Rick_D for CS_Agency textures and props - TopHATTwaffle for realworld textures and tutorials - Skybex for Stadium/Workout texture references and props - Shawn Olson and Orvid King for WallWorm - Textures.com - VTFEdit - VIDE Playtesting and feedback: - Benjamin "Aranha" Thorhauge - Roald - PvtJelo - Horderp - Mapcore.org Community - /r/CSMapMakers Community Feel free to post any comments and questions!
  4. Battlefront 2

    Dark: Congrats on a beautiful game. I'm really in awe of the artistic and technical achievement from you guys! Its too bad that there's so much controversy surrounding the game, but it arrives at a time i believe is a watershed moment for tripple A gaming. Secondary monetization seems to be on the agenda for all the major publishers right now, and its sad to see it taint your great work. Beck: This is not something "the vast majority of players" can just ignore. Just because you dont intend to spend money on vanity items or to climb grind walls it still begins to seep into how the games are designed: Not as best case experiences to enrich players but rather to test your patience and attempt to milk you dry. Mobile f2p games has made this possible to now exist in full priced games as peoples tolerance towards this has been lowered. But this should not be an excuse for developers to emulate this practice. The end result will be worse games all around and its honestly hard to be optimistic about the industry at this point, given the recent events and actions from Take2, EA and Activision.
  5. Avalanche

    Seems like a really cool map and solid layout! Dig the theme and the env ideas like the lift and the diorama at CT spawn. Although i would really love if i could sit in the lift and defend the bomb post plant B site seems really cool with the CT sniper position. Keep it up!
  6. CoD WW2

    Yeah this is absolutely not for me. Its another "experience" thats more roller coaster than game. I can respect the effort and artistic achievements but i would want something that leaves me with questions and wonder rather than this assault on the senses. Its schmaltzy 'Bayhem' to the max.
  7. POTUS 2016

    Im confident that Trump has talked to all the best experts on the subject of climate change and knows exactly what he is doing
  8. Mass Effect Andromeda

    Watched some of the Giant Bomb stream and it really gave off the impression that this is done by Biowares B-team and just feels uninspired and under cooked. Even the main guy seems like a boring boyscout compared to Shepard. Writing was cringy and the faces ofc terrible but even the environments looked bland and by-the-numbers. Conceptually i like that they are going more open world with this franchise but it doesnt feel like Bioware/EA committed to this project the way the IP deserves. Im curious about the reception of the actual game but I dont have high hopes..
  9. POTUS 2016

    Add to this that Trump asked the russians to hack her emails in front of the press and that republicans have stated that those leaks were "good, because they revealed the truth". oh the hypocrisy..
  10. Are you sure that the alpha is working correctly in the base textures ? It needs to be dxt5 or BGRA8888 (BGR888 doesn't have alpha) You can view the channels in vtf edit.

    Yeah its always a super fine line when its playable, I think part of it is maybe that the skybox is very saturated blue and none of that really kicks in on the map, except the 3dskybox buildings. I can recommend checking out de_lite and de_coredump as two nightmaps that i think sell that night time mood a little better, while being playable - and i think its only a matter of slight tweaking here - could also be a postfx fix. Anyway its a great looking map overall, just wanted to throw my 2 cents good luck with it!

    Cool and well executed concept! I could totally see an overpass section thats even traversable for sniping along one of the vertical sections on the side. However i dont get the night feeling with so much orangy/yellow ambient. Try and experiment with a more blue ambient and have the orange light in concentrated spots where there's a "physical" source of light. hopefully there's a balance where it doesn't make it too difficult to play.
  13. [Source] Weird lighting bug, help

    The fix I found was: (unless you already made it work by deleting the extra env_light) Create a env_cascade_light and name it under properties (for instance "cascade") Then create a logic_auto: under outputs tab:[ my output named: OnMapSpawned ; target entities named : "cascade" ; via this input: Kill] This worked for me and i have no idea if there's any drawbacks to it - please let me know if that's the case or there's a better method
  14. POTUS 2016

    Ask a republican and those two things are the same..
  15. [Source] Weird lighting bug, help

    There is a fix for this i used myself, i can check when i get home (found it by searching this forum, but i cant seem to find it now..)