Corvus Posted December 18, 2017 Report Posted December 18, 2017 (edited) 42 minutes ago, jakuza said: Some new stuff for kaizen: I tried doing some fancy displacement with the sakura tree, but ended up with these nasty seams cos I don't know what I'm doing @ItzOmega Love the shapes but I'd take the noise in your rust way way down to start, and I don't know if it's the lighting setup but I think a warmer color scheme would complement the cartoonish geometry a little better. Looks really well modeled, good job! But i think it looks very cartoony for the csgo's style. The tree trunk texture especially Edited December 18, 2017 by Corvus jakuza 1 Quote
NikiOo Posted January 10, 2018 Report Posted January 10, 2018 (edited) My first full Zbrush character [W.I.P.]: It's a stylized Astronaut guy. Still haven't decided what I'm gonna use it for. Damn I love ZBrush. Edited January 10, 2018 by NikiOo Quote
Vorontsov Posted January 11, 2018 Report Posted January 11, 2018 I just finished my latest concept-project! Plat, Fnugz, Jeddyk and 15 others 14 4 Quote
ItzOmega Posted January 15, 2018 Report Posted January 15, 2018 My first zBrush model. Still learning! Jeddyk, Rad, Vorontsov and 1 other 4 Quote
Vorontsov Posted January 16, 2018 Report Posted January 16, 2018 (edited) Hey guys, a week later and I just finished my latest piece, very happy with this one. Check it out! Some details: built and rendered in Modo, completed in a week, texturing is a mix of Substance Painter and native Modo work. Geometry is light weight, boolean'd a lot, making heavy use of the rounded edge shader. Artstation link w/ more images. Edited January 16, 2018 by Vorontsov zombi, Corvus, esspho and 23 others 21 5 Quote
Vorontsov Posted January 22, 2018 Report Posted January 22, 2018 As DJ Khaled would say, another one. No brakes on this train. More images on artstation slavikov4, Eric_Chocholacek, Plat and 13 others 13 3 Quote
ItzOmega Posted January 23, 2018 Report Posted January 23, 2018 Two quick models we did in class to get more experience in zBrush and Substance Painter. Vorontsov 1 Quote
Vorontsov Posted January 29, 2018 Report Posted January 29, 2018 Did an original concept to work on my lack of creative skills Artstation slavikov4, Jeddyk, Plat and 10 others 12 1 Quote
Vorontsov Posted February 8, 2018 Report Posted February 8, 2018 Just finished my Mars Rover that perhaps some of you seen in #creative https://www.artstation.com/artwork/4KaxY it has a sketchfab viewer if you are interested grapen, zombi, Zarsky and 5 others 8 Quote
leplubodeslapin Posted February 8, 2018 Report Posted February 8, 2018 @Vorontsov It's looking pretty nice, but i'm a bit surprised with the design of it. Usually, I believe the 6 wheels are here for a clever solution of some sort of suspension that works like this : it doesn't need any spring or anything and sort of auto-balance itself and can adapt to almost any terrain. So it seems a bit weird to see the 6 wheels on your model being directly attached to the chassis. Anyway, it still looks pretty nice and fits with your other recent models. Are you working on some game or something ? Squad, Zarsky, Vorontsov and 1 other 4 Quote
Vorontsov Posted February 8, 2018 Report Posted February 8, 2018 @leplubodeslapinThank you! I'm not very experienced with logically designing mechanisms (probably obvious) but I tried to follow the concept as close as possible in regards to modelling it. Nope, no game yet, just working on my portfolio day by day. leplubodeslapin 1 Quote
ItzOmega Posted February 11, 2018 Report Posted February 11, 2018 Realistic head I'm doing on zBrush as part of a complete character (The first realistic head I have ever done actually). Still needs a lot of work! Freaky_Banana, zombi, NikiOo and 2 others 5 Quote
ItzOmega Posted February 16, 2018 Report Posted February 16, 2018 Again Quick pistol model I have made to practise with. More photos on my Artstation: https://www.artstation.com/artwork/66Va0 gav, WD, zombi and 1 other 4 Quote
Sigma Posted March 12, 2018 Report Posted March 12, 2018 (edited) Working on a fully working (with internals) 1847 Colt paddington style revolver. Currently going through and fixing the major areas where mistakes were made before moving onto all the internals (which are far easier... mostly screws/springs). Booleans are my friend! : Edited March 20, 2018 by Sigma Eric_Chocholacek, Teddy Graham and Squad 3 Quote
ItzOmega Posted March 20, 2018 Report Posted March 20, 2018 (edited) More on my Artstation: https://www.artstation.com/artwork/BNXe8 Still learning! Any critics are welcome. Edited March 20, 2018 by ItzOmega hoistenize and Squad 2 Quote
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