Jump to content

The random model thread!


Recommended Posts

  • 3 weeks later...
1 hour ago, grapen said:

The past few days I've been diving deeper into the dark, undocumented waters of Blender, to find a workflow that allows me to quickly whip up various trees. I'm pretty happy with the refinement I've made (right side), though I could possibly ramp up the tri count a bit in the lower pruned parts of it.


Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

Link to comment
Share on other sites

7 hours ago, PogoP said:

Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

Yep, the leaf normals are perfectly dome shaped, so I don't think it's that. I softened the diffuse a bit and that helped, though subtletly. I'm thinking it might be that it's just very low poly, or the fact that it's source lighting (it's easier to blame something else :D)


Edited by grapen
Link to comment
Share on other sites

11 hours ago, RAD said:

What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

There's really no best software, any of the big brands work, they're just tools. What really matters is the skill of the artist. Premium packages like Maya and Max have the advantage of being popular in an already niche hobby/profession, which means more documentation. Blender on the other hand is free.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...
  • FMPONE unpinned this topic
  • Radu pinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
  • Create New...