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The random model thread!


KIIIA

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I've sorta dropped off the face of the earth recently. Decided to practice some Zbrush and Substance to keep my skillset 'sharp'! Did this over a few nights this week, it was good fun. Just an exercise in sculpting and creating nice fabric materials in Substance. Nothing groundbreaking :) 

More images and a Marmoset Viewer scene on my Artstation linked down the bottom.

liam-tart-mil-pouch-01.jpg?1512340199

https://www.artstation.com/artwork/EoZ84

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Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Thought id show em here. The jeep isn't quite done, but the rest is pretty close.

Spoiler

 

Jeep2.png.1ed5318e15bc138d84932d355fcf3ead.pngcollection1.png.9953998df95aec362e184d4e33a5b116.png

Jeep1.png.eaeb509ec33b0be361ba21b6a1992cab.png

Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.

Edited by Noodle King
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7 hours ago, Noodle King said:

Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Though id show em here. The jeep isn't quite done, but the rest is pretty close.

collection1.png.9953998df95aec362e184d4e33a5b116.png

Jeep2.png.1ed5318e15bc138d84932d355fcf3ead.png

Jeep1.png.eaeb509ec33b0be361ba21b6a1992cab.png

Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.

You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.

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14 hours ago, grapen said:

You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.

Yeah I missed those trim curves thanks for pointing it out :P I prefer to use the edge split modifier, they pretty much do the same thing and i'm just used to using it.

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