GRiNET Posted March 30, 2017 Report Posted March 30, 2017 WIP of my Unreal Tournament map. DM-Cove Inspired by Underland and sharing its assets. Klarkie8, Rusk, Robo_Platypus and 4 others 7 Quote
will2k Posted March 30, 2017 Report Posted March 30, 2017 On 3/29/2017 at 3:58 PM, laminutederire said: I'll try to find some! References as in normal pictures to inspire brushwork, or something more texture ready? Both are good. If they are hi-res with good composition, then they serve as texture material Quote
laminutederire Posted March 30, 2017 Report Posted March 30, 2017 3 hours ago, will2k said: Both are good. If they are hi-res with good composition, then they serve as texture material I won't oversell my photographer talents, but I think I have slate sheets waiting to go on the roof, that could help Quote
will2k Posted March 31, 2017 Report Posted March 31, 2017 Couple more shots Radu, 'RZL, SirK and 15 others 18 Quote
Roald Posted March 31, 2017 Report Posted March 31, 2017 Looking good @will2k Though the windmill is looking really small to me. You got that from a reference? In Holland, the heaven of windmills, they are mostly way bigger then the houses. So thats my reference Vaya and [Deleted] 2 Quote
Vorontsov Posted March 31, 2017 Report Posted March 31, 2017 I agree. The higher up you get, the more wind Vaya 1 Quote
blackdog Posted March 31, 2017 Report Posted March 31, 2017 de_dust_canals But seriously, good job Will! Quote
will2k Posted March 31, 2017 Report Posted March 31, 2017 Thanks guys I'll definitely make the windmill's double-sided sails longer in the next iteration Quote
Roald Posted March 31, 2017 Report Posted March 31, 2017 2 hours ago, will2k said: Thanks guys I'll definitely make the windmill's double-sided sails longer in the next iteration Well those sails are designed to catch the sleightest wind so I dont think there is a problem with them. Just when you make the building taller and the propellor higher, the sails would logicly have more chance to catch the wind. I think u can easyly find info about it on the internet. But yea for proporsion it could be needed you also increase the sails Quote
Stract Posted April 2, 2017 Report Posted April 2, 2017 (edited) hey nice func_precipitation thanks valve, really didn't drop the ball on this one Edited April 2, 2017 by Stract Joy, the0rthopaedicsurgeon, hoistenize and 3 others 6 Quote
CWardee Posted April 8, 2017 Report Posted April 8, 2017 (edited) Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up! Edited April 8, 2017 by CWardee Bastion, blackdog, TheOnlyDoubleF and 23 others 26 Quote
Lemurr Posted April 9, 2017 Report Posted April 9, 2017 On 4/2/2017 at 9:51 PM, Stract said: hey nice func_precipitation thanks valve, really didn't drop the ball on this one Suddenly, laser rain from all directions! Also CWardee I remember that map. The lighting looks greatly improved since last time I saw it! I reworked an area into a vista moment: Klarkie8, [N]awbie, VIOLATION and 15 others 18 Quote
Jiro Posted April 10, 2017 Report Posted April 10, 2017 Working on some prefabs for the map. Maybe Tspawn in a building courtyard. OrnateBaboon, [Deleted], blackdog and 11 others 14 Quote
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