Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


laminutederire last won the day on November 14 2015

laminutederire had the most liked content!


About laminutederire

  • Rank

Profile Information

  • Real Name
    Hugo Perrin
  • Employer
    Ecole Centrale Paris
  • Job

Recent Profile Visitors

3,034 profile views
  1. laminutederire

    Anyone At GDC?

    The raytracing from AMD or Nvidia, yay or nay for the future of gaming?
  2. laminutederire

    Site Changes and Feedback

    Looks perfectly fine on Samsung's browser. It may be browser dependant (seems he's using chrome?). Maybe that'll help down the line to pinpoint the issue if it's a more general issue.
  3. laminutederire

    What's going on with your life?

    Cherish that, it's unfortunately not an international standard :/ my school in France was exactly like yours, we had support and we were treated as capable people, but then I had the weird idea to do a double degree in Switzerland where I have the worst teachers I've ever seen pedagogically speaking, so many people are depressed and the university still finds it a non-issue. Trust me you'll learn greatly and be happy to study and that's gold
  4. There are people already doing research on that, but: procedural generation of content could benefit a lot from machine learning ( maybe use of the GAN techniques? ). You could also look into deep networks for aspect matching and rendering. (Aspect matching being about finding shader parameters to match the aspect of a material on a picture or more, and rendering about outputting pixels based on some parameters without having to render effectively the scene or one type of effect (there have been recent papers on cloud rendering using NNs and about denoising with neural networks (more useful for path tracers), maybe that could work for faster AA though (if you become millionaires with that,do quote me on that ) ) ). There is also work on animation and physics simulation, notably fast fluid simulation for games or hair simulation. ( it may be best fit for the first one though). (This is coming as a computer science and engineering student though)
  5. laminutederire

    What have you watched recently?

    Watched the first season of the bureau (bureau des légendes being the original title), and it was quite refreshing to see a good French show amidst all the American non sense with explosion everywhere or ultra high tech thingies all over the place.. Recommend it!
  6. laminutederire

    Jack Ryan (Amazon tv show)

    Now we know how he could have sent Dwight letters from the CIA!
  7. laminutederire

    Counter-Strike: Global Offensive

    Here i thought Switzerland was the worse but the chauvinistic mind in the us is so real... that this major makes me reconsider my chart !
  8. laminutederire

    The cost of games

    Disney is doing cool stuffs with that currently! They speeded up production from a facyor of 10 if i recall correctly with deep neural networks for denoising. Some people have worked on path guiding for path tracers. Seems like the groundwork for real time path tracers. Or did you meant machine learning for procedurally generating content?
  9. laminutederire

    Counter-Strike: Global Offensive

    Time to embrace the red side of the force... Isn't there a way to use shadowplay without GeForce experience? ReLive for and cards comes with the drivers and therefore can be used without additional software and I bet there is a way to do it with Nvidia drivers as well when updating them, maybe?
  10. laminutederire

    Counter-Strike: Global Offensive

    Depends on your initial dpi, I'm at 1 with 800 dpi, which would be 2 with 400 I have the most popular keyboard it seems! But it's understandable since it is one of the cheapest well built mechanical keyboards !
  11. laminutederire

    Black Mesa Source

    Huge thanks to answer questions like that! I never would've figured the boost was due to better buffers! It seems to me with the little experience I have that GPU graphics perf are somehow more reliant on how efficiently the memory is used. It does make sense, as the cache structure lead to smaller lower level cache available to each core, but it never stops to surprise me how important it is ( and it pains me as well ) Is it Chetan Jags? If so, I saw an article from him on the initial way it was done, which was informative, so thanks to him for that! That's a nice work you are doing from the initial limited framework!
  12. laminutederire

    Black Mesa Source

    I don't need it, but as I did a course on realistic rendering using Monte Carlo integration, aka path tracing too costly for real time, I was curious to know if the methods we used to accelerate rendering are the same methods used in this game implementation
  13. laminutederire

    Black Mesa Source

    Would programmers be okay with revealing how exactly they made volumetric lightning more efficient?
  14. laminutederire

    Goals for 2018?

    C'est noté! If you want to open a French thread to practice, we'll be happy to help