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NIPPER

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  1. NIPPER

    de_vo

    That's just how the light turned out with default settings for full compile. Was wondering if there was some setting or technique I should be using to avoid that happening. Here's the three main routes. Yellow is upstairs so you could drop down to B. Red is half up half down. Blue is all downstairs. The middle area and how it connects definitely looks like a mess if I try to highlight it. Basically CTs get two ways up and Ts get one. With another "neutral" staircase for whatever team to move from B to A if they need to get there fast.
  2. NIPPER

    de_vo

    A smallish mostly indoor office-like building is under attack! The layout is more simple than the radar image makes it out to be. Workshop link and more screens here: http://steamcommunity.com/sharedfiles/filedetails/?id=490048930 Thanks for checking it out!
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