That's just how the light turned out with default settings for full compile. Was wondering if there was some setting or technique I should be using to avoid that happening. Here's the three main routes. Yellow is upstairs so you could drop down to B. Red is half up half down. Blue is all downstairs. The middle area and how it connects definitely looks like a mess if I try to highlight it. Basically CTs get two ways up and Ts get one. With another "neutral" staircase for whatever team to move from B to A if they need to get there fast.