Castle Posted December 23, 2016 Report Posted December 23, 2016 I did a round of bug fixing and balancing as per the feedback that I got from Deathmask earlier this week. I still have yet to play a proper 3v3 with people! Vorontsov 1 Quote
w0llmart Posted December 27, 2016 Report Posted December 27, 2016 1 hour ago, Castle said: that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts Quote
Plat Posted December 29, 2016 Report Posted December 29, 2016 A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue. Klarkie8, Bevster, Vorontsov and 1 other 4 Quote
Squad Posted December 31, 2016 Report Posted December 31, 2016 I think this is the first time I post something in this topic The scene itself is nothing too special, quite some newferno/infernew stuff in it. slavikov4, Vaya, Furiosa and 7 others 10 Quote
Freaky_Banana Posted December 31, 2016 Report Posted December 31, 2016 1 hour ago, Squad said: I think this is the first time I post something in this topic The scene itself is nothing too special, quite some newferno/infernew stuff in it. Where are those rocks in the back from ? I really like those ! Quote
jd40 Posted December 31, 2016 Report Posted December 31, 2016 (edited) On 12/31/2016 at 5:25 PM, Freaky_Banana said: Where are those rocks in the back from ? I really like those ! I recognize those, new inferno Edited October 15, 2017 by jd40 Freaky_Banana 1 Quote
Squad Posted December 31, 2016 Report Posted December 31, 2016 12 minutes ago, Freaky_Banana said: Where are those rocks in the back from ? I really like those ! New inferno. Freaky_Banana 1 Quote
Freaky_Banana Posted December 31, 2016 Report Posted December 31, 2016 @Squad @jd40 Thanks guys ! Quote
K Posted December 31, 2016 Report Posted December 31, 2016 Some new ideas, (old theme) docks. I'll try to finish this map using only original content,...maybe some blend textures. Quotingmc, Freaky_Banana, Deathy and 35 others 38 Quote
Deathy Posted January 1, 2017 Report Posted January 1, 2017 My #WIPaDay for today (cubemaps not built). Joy and AndyW 2 Quote
K Posted January 2, 2017 Report Posted January 2, 2017 @Bevielis These were my only references,...and will be a hostage rescue map Vorontsov, jd40, Lizard and 6 others 9 Quote
Corvus Posted January 3, 2017 Report Posted January 3, 2017 (edited) Trying out the UE4. Edited January 4, 2017 by Corvus Roald, Mark C., Freaky_Banana and 30 others 33 Quote
Castle Posted January 3, 2017 Report Posted January 3, 2017 On 2016-12-26 at 8:09 PM, jebus_c said: that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts yeah I have kind of noticed the same. There is another fight later in the level that has much better pacing. There are a couple spots at the moment where I feel like I need to normalize the spikes in challenge and keep a more steady flow of situations. Quote
Deathy Posted January 4, 2017 Report Posted January 4, 2017 #aWIPaDay These windows are glowy af, will have to adjust the cubemaps accordingly. AndyW and Joy 2 Quote
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