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VIOLATION last won the day on June 17 2017

VIOLATION had the most liked content!



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  1. [WIP] de_biome

    Looking fantastic, love all the little details you're working in, keep it up!
  2. [RELEASED] Fame

    Congrats on the release, looks great!
  3. Brewery

    Fantastic work on the assets, love all that black metal
  4. Abbey

    Great looking stuff, congrats guys
  5. [CS:GO][WIP] Trailerpark

    Looks great. Really love how you've managed to make a generally simplistic and seemingly un-diverse (on the surface) theme into a really artistically beautiful map. The light pastel colors are really visually pleasing as well. Can't wait to see it in game.
  6. Probably the saddest thing I've seen on this site, seeing this map in here
  7. de_Merazo

    Really in love with this theme, great job so far mate
  8. Can add two more to my list of interesting ideas I had but nowhere to go with them Hanoi/dense Asian city: Luxembourg City:
  9. [CS:GO][WIP] de_yacht (demolition mode)

    By the way, Yacht has been released/finished for the contest deadline of June 17th. You can download it here: http://steamcommunity.com/sharedfiles/filedetails/?id=906991448
  10. [CS:GO][WIP] de_yacht (demolition mode)

    Considering our layout and custom content is entirely original (with the exception of some borrowed assets from resort) and that the three of us hadn't heard of the map before starting I'd say it's a bit silly to call our map a "total rip-off". Taking into account all the countless maps that have been made for Counter-Strike over the years I'd say it'd be a bit impossible to create something now that's 100% original and not similar to any other map created. So yeah I'd say it's obvious there are similarities considering both are set in the same theme/setting, but calling our map a total rip-off would be the same as calling Cache a total rip of any other old Chernobyl-based map (ex: http://gamebanana.com/maps/79849)
  11. MapCore CS:GO Playtesting 5.0

    Just wondering, are the playtests still being recorded/feedback uploaded? It seems in the feedback folder there hasn't been anything uploaded since the 15th of last month so I'm just curious if this has been discontinued or missed or if you just have to specifically request this now.
  12. [CS:GO][WIP] Tel Aviv

    Pretty large update coming in here. We have still been working on Aviv quietly these past few months and have been setting almost all of our effort into detailing a first art pass. It is still not complete, however I would like to show off some of the work that has been done recently, and receive criticism on our detail work thus far. As you can see, most of the work has ended up on the A side of the map, followed by B and with Mid not receiving much love yet. Really curious to see opinions/suggestions as I do believe that A site might be far too visually cluttered and has generally just ended up a mess. In the meantime we'll keep chugging along and hopefully hold another playtest before the year is out.
  13. [CSGO] Transition

    This really does look fantastic, seriously great work on this. Composition of each screen is spot on and I love the color choices. Not sure why either, but I really love looking at those cloth-type ducts. Just very organic looking I suppose. Can't wait to see this released!
  14. [CS:GO][WIP] Tel Aviv

    Haven't found any new map crashes after fixing the aforementioned one that ended two playtests so I've taken the time in between submitting for a new one eventually to spruce up a few of the buildings while Quoting made some changes to the layout at mid. Updated overview will be up soon as well.
  15. [CS:GO][WIP] Tel Aviv

    The flags and references to Israel were more just to help set the proper theme and immerse the player more into believing the location was actually set in Israel. We don't really plan on removing any sort of indicators all together, just making it more sparse and subtle so that they are distracting nor main features of the map and are merely just little details here and there to help make the scene believable. This is actually something we have discussed previously as we're not trying to make any statements either way, just attempting to recreate a specific and recognizable location.