Jeddyk Posted January 7, 2017 Report Posted January 7, 2017 (edited) 43 minutes ago, El_Exodus said: So you say if i want to learn modeling i should rather go for Maya? Still can't decide which program to learn Its a matter of opinion, for me i prefer 3ds max cause im more used to it and have more knowledge on it , Blender , Maya , 3ds are all great , and obviously they all have their pros and cons for example Blender is harder for Beginners but its free, so its best for you try them all and pick the one that you feel works best for you Edited January 7, 2017 by Beannie Quote
Squad Posted January 7, 2017 Report Posted January 7, 2017 1 hour ago, El_Exodus said: The humvee, the wheat field. Smells like Ali CT spawn El_Exodus, slavikov4, hgn and 3 others 6 Quote
PogoP Posted January 8, 2017 Report Posted January 8, 2017 Not really done a massive amount of personal work recently, but thought I'd get stuck into something in the new year. Messing about with Blueprints and Sequencer in UE4. Sequencer is great! So much better than Matinee, that thing was a mess. Vorontsov, Beck, HoMaRt and 9 others 12 Quote
Squad Posted January 8, 2017 Report Posted January 8, 2017 Other angle. Should have a playable version soon. Plat, will2k, JSadones and 36 others 39 Quote
WhatGrenadeWhere Posted January 9, 2017 Report Posted January 9, 2017 (edited) Nice look Squad. I'm a new Hammer mapper. Been learning for a year now. Here's a few pics of my "1st" map. Meaning 1st to finish through to completion. More here if ya like: http://imgur.com/a/hgpvL Edited January 9, 2017 by WhatGrenadeWhere reply to previous post esspho, Joy and Vorontsov 3 Quote
blackdog Posted January 9, 2017 Report Posted January 9, 2017 Keep it up @WhatGrenadeWhere, looks good. So many times I said "this is the map I complete"… Wow @Squadalready another map! Awesome @PogoP Quote
WhatGrenadeWhere Posted January 9, 2017 Report Posted January 9, 2017 @blackdog Haha. Like that last 5 maps I've started for practice purposes in the last year I've been learning? Quote
Squad Posted January 10, 2017 Report Posted January 10, 2017 On 9-1-2017 at 10:34 AM, blackdog said: Wow @Squadalready another map! It's not exactly a new map On 9-1-2017 at 11:43 AM, Radu said: @Squad what happened to Foy? I'll finish it. Quote
Castle Posted January 10, 2017 Report Posted January 10, 2017 On 2017-01-05 at 5:14 AM, Klems said: Here is my feedback: Hide contents So I played it on vanilla and recorded a demo, then I got a BSOD (unrelated to the map) at about 2/3 of the map. It was pretty fun all throughout apart from that. The ambush at the 6 buttons/elevators thingy was fun and unexpected. The secrets are well done, the monsters are well used. Good use of the jumping/crouching mechanic. I would've made it more clear that you can use jumping/crouching right at the start of the map, but I guess that's what the green armor secret is here for. My main gripe is that there is waaaay too little ammo to work with, more than once I had zero ammo and a bunch of high HP monsters in front of me. I guess that has to do with not using brutal doom more than anything. I'll play on brutal doom, finish it and record a proper demo next time. I got stuck after I got the blue key and opened the "main" blue door that leads to a big combat area with pinkies, imps and an archvile. The blue door opened, when I saw pinkies I backed a bit, and the big metal bars that were supposed to block my way back (I assume) closed right in front of me. In any case I had zero ammo left when I opened that door, there is no way I could've won that fight. On the balcony with some imps and cacos that is accessible after you pick up the blue key, you can jump inside the arena with a bunch of pinkies and a hell knight. I'm not sure if that's intended but I got stuck here as well with no ammo. Right after the starting area, I jumped into the lava looking for a secret. There were no teleporters in the lava and I died. Also I much prefer when the lava is solid rather than "watery". I'm not a huge fan of having to kill monsters to open a door, but that's just me. I got stuck in the room with the SSG because I didn't have enough ammo to kill the revenant. I had to go to the blue armor secret to get 4 rockets to be able to kill him and proceed. EDIT: replayed it in brutal doom and ammo was indeed only a problem in vanilla. Here's the demo http://www.cjoint.com/c/GAfldPuxNPM The fight after the blue door was pretty difficult but fun, I think most of the damage was from these damn respawning imps. I had little ammo to deal with the hitscanners but that's ok. The puzzle area was great and had a nice "oh shit" moment when I realized there was a bunch of invisible archvile and lots of dead bodies around. I'm not exactly sure why there are UAC crates around, doesn't really fit the theme. The skybox doesn't fit either. Apart from some ammo issues and a little more polish I'd say it's a pretty solid map. Awesome feedback! I have been hitting this map really hard in the last few weeks now and a have addressed 99% of the issues you mentioned. yeah you really need to play in brutal for it to play correctly. I have specifically balanced the level around Brutal doom, which may be a bit controversial but I just want to do something new. This week I am going to have a new video showing the insane amount of work that has gone into the level to get it to the point where you played. Then next week it will be more reworking everything while doing commentary on a play through with a streamer named BZPlasma.So you can actually see someone playing the map while I talk about how everything played out. This level has come a very long way in the last week or so and I am not quite done yet even now! Klems 1 Quote
Castle Posted January 10, 2017 Report Posted January 10, 2017 At this point im losing a pretty good amount of sleep from this XD HoMaRt and -HP- 2 Quote
text_fish Posted January 11, 2017 Report Posted January 11, 2017 9 minutes ago, Gtsgatenshou said: Hello guys, i would be really happy if you guys could test my 2 maps ive got, and rate them for me! that would mean the world to me! have a nice day all of youhttp://steamcommunity.com/id/gtsgatenshous/ ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░░░█▀▀ ░█▀▀ ░█ ░█ ░░░░░░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░░ ░░░░░░░░░░░▄▄ ░░░░░░░░░░░█░░█ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ███████▄▄█░░░░░██████▄ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░ Valve, ░░░░░█ ▓▓▓▓▓▓█░░░░Add This░░░░█ ▓▓▓▓▓▓█░░░░Please!░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█████░░░░░░░░░█ ██████▀░░░░▀▀██████▀ Plz rate & upboat my work 2 thx Vorontsov, Squad, Vaya and 14 others 17 Quote
Castle Posted January 12, 2017 Report Posted January 12, 2017 https://steemit.com/gaming/@thecastle/i-dont-think-this-is-just-another-doom-level-in-fact-i-believe-its-a-lot-more-than-that I talk about the ideas and general design of my Doom 2 level in the works right now. Furiosa, Vorontsov, Klarkie8 and 4 others 7 Quote
Jonny Phive Posted January 15, 2017 Report Posted January 15, 2017 (edited) Finally had some time over the holidays to get back to this. DE_TITAN. ( hopefully that isn't taken haha ) Edited January 15, 2017 by Jonny Phive OrnateBaboon, JustFredrik, Vorontsov and 36 others 39 Quote
JSadones Posted January 15, 2017 Report Posted January 15, 2017 (edited) 5 hours ago, Jonny Phive said: Finally had some time over the holidays to get back to this. DE_TITAN. ( hopefully that isn't taken haha ) Looks great, but TopHattWaffle has the exact same name and theme.. They are quite far in the detailing stage from what I've seen. Example of the map (is from a while back however, they have progressed immensely) Edited January 15, 2017 by JSadones Bevster, Quotingmc and SirK 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.