Jazer Posted August 20, 2020 Report Posted August 20, 2020 WIP on doing true "skyboxes". A 3D skybox scales objects to about 4000x their size. With some work, cloud textures can be real objects in the game space. It would be very interesting to set up particle emitters that mimic clouds. FMPONE, Minos, Lizard and 3 others 6 Quote
JorisCeoen Posted August 21, 2020 Report Posted August 21, 2020 12 hours ago, Jazer said: WIP on doing true "skyboxes". A 3D skybox scales objects to about 4000x their size. With some work, cloud textures can be real objects in the game space. It would be very interesting to set up particle emitters that mimic clouds. But also expensive. Quite some Zombie Escape maps are doing this already, and it often takes a big dump on the FPS (though their usage is very sloppy, I don't think they optimize the particle emitters very well). Nice idea! Lizard 1 Quote
fewseb Posted August 22, 2020 Report Posted August 22, 2020 Some mountains I sculpted for the skybox of my upcoming wingman map. It was the first time I really attempted to sculpt large terrain and I am quite please with how it turned out. Squad, NikiOo, Nakroma and 16 others 19 Quote
sn0wsh00 Posted August 23, 2020 Report Posted August 23, 2020 (edited) I've been working on my second MG_Space_Race spinoff map over the past couple weeks. This spinoff map will be a hostage escort map, as opposed to a hostage rescue map. You can read more about what I mean by hostage escort here, but in short, it involves CTs escorting a hostage from CT spawn to rescue zones near T spawns. This map will also have a secret area. More specifically, a secret hotel room (or is it a human zoo?). Here's a screenshot of this room below, whose design was heavily influenced by a certain Stanley Kubrick film: Spoiler In totally unrelated news, I also recently learned that you can animate VTFs, and that you can combine animated VTFs with other proxies (in this case, TextureScroll proxies). Here's a GIF showing an animated texture I made: Spoiler The G-Man animation was made by me in Source Filmmaker. The G-Man model is from Half-Life: Alyx Edited August 23, 2020 by sn0wsh00 GIF, links Vaya and Anduriel 2 Quote
Soldat Du Christ Posted August 25, 2020 Report Posted August 25, 2020 (edited) I took a break from my csgo map because inspiration hit me and i just couldn't help myself, i had to make this beauty in halo forge, it's called Fantasia and is inspires by Ori and the will of the wisps, and a stage in ssbm fountain of dreams Edited August 25, 2020 by Soldat Du Christ StormCatcher.77 and tr0nic 2 Quote
Wintrius Posted August 25, 2020 Report Posted August 25, 2020 On 8/22/2020 at 2:15 AM, fewseb said: Some mountains I sculpted for the skybox of my upcoming wingman map. It was the first time I really attempted to sculpt large terrain and I am quite please with how it turned out. I agree with blackdog--this is just all around HL2EP2 vibes. Very cozy. I would like to live there. fewseb 1 Quote
StormCatcher.77 Posted August 31, 2020 Report Posted August 31, 2020 Map for Deadtech project (Doom 2, GZDoom): Spoiler sn0wsh00 and Evert 2 Quote
harazataz Posted August 31, 2020 Report Posted August 31, 2020 Finalised v1 layout of my first CS:GO map using Hammer de_backlot, set in a Hollywood Studios style tourist attraction. My goal for this map is to have three different environments - Old timey' Mexico on B, York, England in Mid, and a Sitcom interior studio on A, that each highlight and encourage different engagement types. It's been a long, but fun road using and learning the tools as I go. I'm very excited to actually play-test this with some friends and get some feedback on how it actually plays out. Quote
Soldat Du Christ Posted August 31, 2020 Report Posted August 31, 2020 Put in lots of work today, getting close! harazataz, leplubodeslapin, Harry Godden and 1 other 4 Quote
Soldat Du Christ Posted September 1, 2020 Report Posted September 1, 2020 sn0wsh00 and StormCatcher.77 2 Quote
Soldat Du Christ Posted September 6, 2020 Report Posted September 6, 2020 (edited) On 8/30/2020 at 7:48 PM, harazataz said: Finalised v1 layout of my first CS:GO map using Hammer de_backlot, set in a Hollywood Studios style tourist attraction. My goal for this map is to have three different environments - Old timey' Mexico on B, York, England in Mid, and a Sitcom interior studio on A, that each highlight and encourage different engagement types. It's been a long, but fun road using and learning the tools as I go. I'm very excited to actually play-test this with some friends and get some feedback on how it actually plays out. What tool do you use to make the top down image? Nice and clean and updates: Edited September 6, 2020 by Soldat Du Christ General Vivi and slavikov4 2 Quote
harazataz Posted September 6, 2020 Report Posted September 6, 2020 6 hours ago, Soldat Du Christ said: What tool do you use to make the top down image? Nice and clean Thanks! I just went through and followed along with this tutorial. Soldat Du Christ 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.