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  1. fewseb

    Counter-Strike: Global Offensive

    While Enclave is probably something they have on the back burner waiting for an event release, survival_island was probably an early title for blacksite or just a test map for this mode. The throw able snowballs are interesting, maybe valve can rapid fire release both a snow and desert map in the coming months to catch up with other BR games that takes half a year to make a map with anew theme, yeah ghosting is cheating in the same way screen peaking is cheating, except nobody who plays csgo uses the word cheating for anything that isnt program assistance.
  2. fewseb

    Counter-Strike: Global Offensive

    thats ghosting, not cheating. Also easily fixable by adding a spectator delay like they have in comp.
  3. fewseb


    Ah yes, but on hl1 and black mesa the Geiger counter is built into your suit, in A site train there's a Geiger counter prop on the train, and as far as I can tell, there's no Geiger counter sound on nuke. I didnt say i didn't like them, but its not that hard to just say "blue goo mess things up, fix with wood" and there you go, youve explained the random wood and sheet metal littering the base. you also didnt address what youre going to d to fix the moon given that it appears to be floating 50 feet away from the base, or how toxic the blue goo substance is if it can flow directly under your feet with an exposed metal grate, but will kill you instantly if you go with in half a mile of the pit. yes as I clearly explained Everything I mentioned was a strange little oddity, nothing serious, just little aspects that can snowball into a serious immersion problem, which isnt all that important.
  4. fewseb


    Alright, 1. SO the blue goo is being pumped from the crater into the station, you can see the pipe spreads out into too pipes which then release the blue goo down in a water wall type way. But the main pump which is the bomb target seems to not be pumping to the goo from the where ever the waterfall goes, but pumping into the pit from the ceiling, im guessing somebody flipped the texture on accident here. 2. This door, while somebody already pointed out the bizarre stairs, you can also see through the world on the bottom, I also kept getting stuck on the little lights and the pallets hanging around in these areas, needs to clipped, like every other area already is. 3. in the pipe hallway near the death pit, you have a Geiger counter sound effect, without an actual Geiger counter there, you can claims its the machine next the railing, put the sound is clearly not coming from that. Also, while most of the time, the death pits will begin damaging you without even touching the goo, there's multiple areas where the goo is used under greats that should be close enough that it would harm you, if the death pit goo is anything to go by, this goo surely is mysterious. 4. The death pit near ct spawns lags my pc, presumably because of all the mist, not a huge problem but its there. 5. Im not really sure what you were trying to convey with all these random wood panels and sheet metal scraps lying around. This is supposed to be a secret mountain base, but theres holes in the glass and random scraps lying everywhere, was it supposed to have been attacked before? Is the goo breaking things? 6. im having problems in general trying to pin down what you were doing with the base, the ts came up from a cave, that has wood panels for walking and is lit by torches, but they come in through a fence with no entrances for the people who, you know would have to light those torches. They also seemingly came up into a loading dock area, but I struggle to see how a truck would get through that cave.I guess maybe the giant industrial elevators are meant to bring things to the cave? its hard to tell because nothing labeled as to there function, or even what it is. Its also got the sub-zero problem where none of the areas you actually fight in really look like there doing anything, its a whole lot of metal hallways, not a whole lot of "people work here" vive going on, now obviously its better than subzero, because there are ares you can see where people work. (Although question why two of the leading scientists would choose to have their offices right next to an open vat of toxic materials, but whatever its an evil volcano base) 7. I have no idea where this map is, in relation to the world. All the text is English and the FBI are the cts, but why are the two named scientists German?, Also outside of Hawaii, America doesnt exactly have that many active Volcanoes. ID also argue that if the map is set in America, the Anarchists would be a better choices for T-side, given that the company is selling blue goo as water and also fucking up the environment, they would match better. Also the moon looks weird because the moon sprites have always look weird, you would be better off taking the sprite and putting onto the actual skybox texture it self, as source doesnt display the moon like it does the sun, so the moon looks like its floating 50 feet away from the base itself. Other than that, pretty good, nice work on custom texture and such, nice sound work, nice idea for a theme, moderately executed, and as I said previously, blue goo texture is pretty good.
  5. Still no RICOCHET valve fix please thnx
  6. You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre Ricochet Also Left 4 Dead 2
  7. fewseb


    Well I mean there are other little strange oddities throughout the map I could go over, the fence holes just seemed to be the most pressing.
  8. fewseb


    I spent like five minutes on this, please clap. Yeah but you can see the cave just fine through the fence mesh, plus the one of the very right is too high up for them to climb through, why not just convert that to a regular fence, but then again, if we want to be realistic here, its not exactly like these two guys needed more than one hole in the first place, or more than one pair of clippers. Im not exactly sure why the company would put a path way and lights to a cave path that nobody's so supposed to get in anyway since there's no gate for the fence. The blue goo looks pretty good btw, nice job on the texture.
  9. fewseb


    If there's two terrorists trying to break in, why would they cut three holes in the fence?
  10. fewseb

    CSGO - Questions about custom loading screen

    Some mappers, including me, make crests for our maps to go with the screenshots and other promotional stuff, but it never appears in game unfortunately.
  11. fewseb

    Black Mesa Source

    Gordan Freeman dies at the end, really tragic
  12. fewseb

    CSGO - Questions about custom loading screen

    As far as we know, adding map crests to non-official maps is impossible, the map crests for official maps are hard coded in the game to go to their specific map file name. Just like certain voice lines for different factions, maps crests must be manually added for each map and have a separate line of code.
  13. fewseb

    [WIP] Roca

    Whats the texture scale of the bricks on the walls, from the looks of it their stock textures that have been inflated to .500, was that intentional?
  14. fewseb

    [WIP] de_aurelia (remake)

    This map is pretty great visually, I like that you took assets from Inferno, Dust2 and Canals to make a unique theme that doesnt resemble any of those maps. It also avoids that problem with maps set in Italy where they are almost identical to how inferno looks, the use of pink on the walls instead of red, along with many great custom stone work textures really brings home the unique theme feel. The 3d skyobx is also very nice and looks very similar to those typical images of beech side Mediterranean cities that are so ingrained into western culture. Very good work.
  15. fewseb

    [CS:GO] De_BigAssStatue

    Ah okay, that makes sense now, I thought the "highway" looked a little narrow but that explains it,