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Nakroma

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  1. Some progress - turns out learning env art stuff from scratch is pretty hard and time consuming. I now turned to using more premade assets (thanks Yanzl) than before, but I still doubt I'm gonna make the deadline at this pace, or at least not with the level of detail and polish I'd want.
  2. By the way, assuming both teams are there on time, CTs can't get into the right corner without being seen by Ts
  3. I'd argue removing that makes the game less dynamic. You're removing the positioning aspect of CS:GO with that and reduce it to 50/50 aim duels.
  4. Not sure if I understand what you mean, you don't have to do that on any of the chokepoints on dust 2? Can't think of a single angle on dust 2 you can't check one by one on the top of my head (at least assuming both teams arrive there on time and no one has utility). Could you give an example what a chokepoint would look like vs. a dust 2 one for example?
  5. Heyo, I'm making a Wingman map for the Source Engine Discord Wingman Level Design Contest 2020. Finally getting somewhere in the greybox stage, so I've decided to post it here. The theme is a western-european abbey. You can find it on the workshop here. Radar: Ingame Screenshots:
  6. Nakroma

    de_colosseum [WIP]

    But you know what you can't do with the carved tool? A GUUUUD MAP
  7. Nakroma

    de_colosseum [WIP]

    Someone mentioned history has been written? Great use of the carve tool btw People really should use it more!
  8. I find it a bit iffy that maps that weren't updated the entire contest made it into the finals so easy. Certanly, all the finalists look very promising. Congratz.
  9. A bigger german youtuber reviewed your game btw. You guys probably aren't gonna view this thread anyways, but I'll still post it. You don't have to understand german, the video explains itself.
  10. Nakroma

    [CS:GO]de_barista

    Yeah, CT rotation times are wayyy to short. Also looks like overpass/nuke issue. The CTs get over half the map at the beginning at the round.
  11. Keep in mind im not a professional (I dont have a job / studied Game Design or anything) so wait for a few other answers I generally find bots only useful for finding and placing cover. Everything else (how the general layout is) you should do a playtest here on mapcore for example.
  12. Funny enough I've never encountered such thing in Hammer (except the weird carve "lets just pull this brush to infinity" bug) but I do all the time in programming. Try that, at least for the few bugs I had this actually worked.
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