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About harazataz
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Profile Information
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Real Name
Harry O'Connor
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Job
Games Developer
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Location
Brisbane, Australia
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Website
harryoconnor.net
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harazataz reacted to a post in a topic: [CSGO] Paradise
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Update time! Map screenshots album - https://imgur.com/a/dnNOMyC Worked pretty hard this past week to get the map ready for a second play-test yesterday with all the feedback in mind from my last session. From my last post it was obvious that some timings were just plain wrong, due to this the mid/second mid area needed some major adjustments. Main points of change were; Moved mid + second mid entrance back towards T spawn to adjust timings, T entrance to second mid is now connected via the studio arch (rather then A site directly), Added a secondary path to mid so T's could peak fr
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harazataz reacted to a post in a topic: de_pithead WIP
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harazataz reacted to a post in a topic: WIP in WIP, post your level screenshots!
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harazataz reacted to a post in a topic: [WIP] Arcadia - danger zone
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harazataz reacted to a post in a topic: [CS GO Wingman] Vaccine (WIP)
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Soldat Du Christ reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Thanks! I just went through and followed along with this tutorial.
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harazataz reacted to a post in a topic: de_pithead WIP
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Hey Everyone! So I had my first 5v5 competitive play-test yesterday, and it was a complete blast! General feedback for the map was excellent, although there were a few problem areas that now need to be addressed. The main area of concern for the map is now the mid + second mid entrances on the T-side. CT's were able to reach the T second mid entrances up to 3 seconds earlier then the T's could even reach the choke-point. This gave way for some degenerate game-play patterns for CT's, and made T's life on the left side of the map a living nightmare. My plan now is to address some of t
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harazataz reacted to an article: Making Agency, the popular CS:GO map
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sn0wsh00 reacted to a post in a topic: [CS:GO] De_Backlot
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harazataz started following [CS:GO] De_Backlot
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De_Backlot is set in a Hollywood studio back-lot, featuring multiple film sets in a variety of “locations”. Whether it be the streets of York, England in Mid, Old timey’ Mexico on Bombsite B, or an indoor sitcom film set on Bombsite A, Backlot’s goal is to provide diverse game-play and visual experiences across the multiple areas. Hey everyone, here i'm just going to be posting progress updates for my map de_backlot. This map is inspired by theme parks such as Hollywood Studios (USA) and Movieworld (AUS), that provide a wide variety of simulated environments in a very small area. Th
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harazataz reacted to a post in a topic: Sawmill (WIP) (wingman)
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Finalised v1 layout of my first CS:GO map using Hammer de_backlot, set in a Hollywood Studios style tourist attraction. My goal for this map is to have three different environments - Old timey' Mexico on B, York, England in Mid, and a Sitcom interior studio on A, that each highlight and encourage different engagement types. It's been a long, but fun road using and learning the tools as I go. I'm very excited to actually play-test this with some friends and get some feedback on how it actually plays out.