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WIP in WIP, post your level screenshots!

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7 hours ago, Soldat Du Christ said:

nice dude, that's all their assets?


yup! They have a super nice aesthetic going on, only a handful of different "themes" for assets atm but they look great. It reminded me a lot of some stylized tf2 jump maps so I had to start making one haha

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On 9/15/2020 at 4:33 PM, xzi said:

working on a jump map for Diabotical, editor took some time to get used to but it's rather intuitive, can't wait until it's all fully finished!

here's my spawn / first jump

haven't tried the game at all but the editor was the thing that interested me as well, just curious to see how it's designed for starters.

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8 hours ago, Terri said:

made a thing to give hotspot texturing a go 😃 more on Artstation: https://www.artstation.com/artwork/q9O9an

That's awesome, I'd noticed HLA had great edge definition but I assumed they just made everything out of displacements 'cause they went through that phase in csgo

Would kill to have that feature in source 1 though, I've used my own jerry-rigged version of it for a project but it's just such a hassle


Edited by ThunderKeil

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Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial)

Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! :o Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. 

Should I create a dedicated thread for this? I guess I have lots of questions... thanks :)









Edited by Erigorn

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On 9/15/2020 at 6:24 AM, Soldat Du Christ said:

victorian 15.PNG

😮 I LOVE the variety of angles you've managed to create, without making the layout more complicated than it has to be

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