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Quotingmc last won the day on December 26 2019

Quotingmc had the most liked content!


About Quotingmc

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  • Birthday 11/11/2000

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  • Real Name
    Alfie Bawden
  • Location
    Essex, UK

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  1. Getting some Golmund Railway from BF4 or Vertically from Insurgency vibes. That skybox is incredible! Can't wait to have a run around.
  2. Merry Christmas Mapcore! I am still having some issues making the right hostage area play correctly. Balancing architecture and gameplay is always hard but here it has presented me with a particular challenge. Going to have to do my best with what I have now that the deadline is closing in. I'm learning more about level design for the hostage game-mode every day so if there is one thing I come out of this project with, it will be a deeper set of knowledge for future maps! Below I have included a provisional radar to illustrate the maps current state.
  3. ZooL wrote a few scripts for me to get it to work. I would talk to him about it for more information. Thank you so much!
  4. Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated!
  5. This comment by @Terri explains fairly well how to do it.
  6. "4. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download." I think rule 4 will mean you cannot enter Fiorina as a version has been publicly released with a full art pass. I would, however, wait to hear from a judge to confirm this as they are in charge and have the final say in these matters.
  7. I made an Echo Base map for an insurgency mod years back. Maybe these can give you some inspiration: https://imgur.com/a/sGJ5kNd
  8. I also recently started a new job working on the counters in a local store. I am training to work as a baker primarily but also on deli, meat and fish. Certainly, isnt my life long career but it pays decently and you get to learn a lot about food. It beats shelf stacking any day even if the standing up and early starts can get tiring.
  9. I had a look around and played a few rounds. I am going, to be honest, the map has some pretty fundamental issues. The layout is pretty basic but messy. Areas don't flow together very well and rotations are near impossible. At first, I thought I was missing a route and that it couldn't possibly be that bad but I couldn't find another one. The scaling seems off as noted previously by @Radu; the beach sightlines are massive but in general, the map is quite small. It also suffers from a common mistake of newer and less experienced mappers like yourself of an abundance of props used as cover where geometry would be more appropriate for gameplay. This can and has in your case lead to less defined pathing and a lack of significant negative space. I would highly recommend reading Exodus's article on CS level design for further guidance. Another issue which is amplifying the sightlines issue, in my opinion, is the height variation. The map is split into a higher and lower ground but the cliff tops and house are mostly one flat plane. This results in rather dull duels as you barely have to move your mouse vertically at all except in one or two spots where you have to look straight up or down. While the detailing is clearly not finished and is still very rough, the visibility is already a concern. The map's lighting and fog are rather murky and doesn't make the map particularly welcoming. You mentioned the lore above and I would love to hear more about the background to the map as I found the mix of residential and commercial structures confusing. These issues are not that important though compared to the major layout flaws. I would consider going back to the drawing board and greybox before investing much more time into this layout in its current state. If the engagements are more frustrating than fun it's going to be hard to draw players back for a second game.
  10. It has been quite a while since I have posted an update so here is some information on where I have been. A bunch of real-world factors from starting a new job to losing part of my vision resulted in my progress stalling but I am happy to report I am back to working on Ivory. I am still trying to develop a visual style I am happy with and getting the lighting right which is proving a challenge as I am new to making night maps. This was another one of my goals with this project in pushing myself to try something outside my comfort zone; I just hope I haven't bitten off more than I can thew. I am aware working alone means I have an extra layer of difficulty compared to some of the other entries but I believe I can still produce a fun and well designed final product. Hopefully, I can have a version ready for the deadline, finishing at all will be an achievement I can be proud of but a top 10 spot would be even more amazing! Finally thank you to everyone who has asked me about Ivory and shown an interest in Ivory, either here or in private messages. Your support really helps me find the motivation to continue working.
  11. Another week, another update! Lots of layout changes and some more detailing tests. The workshop version is up to date and now contains the custom player models. Any feedback is always appreciated.
  12. Thank you both for taking the time to lookaround. The hostage rescue zone should be seeing some adjustments and some path widening soon which I hope will address yoiur concerns in that regard. Your other points are all spot on and will be fixed in the next update. Thanks again for the interest and helpful feedback.
  13. Just completed the first 5v5 on it with a bunch of friends and gathered tons of feedback. Overall it was a success with fairly fast rounds and a good amount of options and variation. We had mixed rankes from silvers to a global but everyone picked up the layout quickly. Another player streamed their POV if anyone wants to see some raw and scrappy gameplay. Lots of changes incoming so stay tuned.
  14. I started a wingman map with this exact theme a few weeksago. What are the chances
  15. Whoops, was on friends only! Should be fixed now.
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