Jump to content

Sjonsson

Members
  • Content Count

    998
  • Joined

  • Last visited

  • Days Won

    5

Sjonsson last won the day on November 8 2016

Sjonsson had the most liked content!

1 Follower

About Sjonsson

  • Rank
    Regular

Online IDs

  • Skype
    stefan.jonsson9104

Profile Information

  • Real Name
    Stefan Jonsson
  • Employer
    Frogsong Studios
  • Job
    Biz Dev & Designer
  • Location
    Malmö

Profile Fields

  • Website
    http://www.frogsong-studios.com

Recent Profile Visitors

10,066 profile views
  1. Hello Mapcore! Didn't post here for a loooong time. I'm looking for a design partner-in-crime and I know there's some kickass level designers lurking about here! NOTE: Don't send me DM here, not here very often. Use contact form or mail. Full Time Position OBSERVE: If you have problems using the contact form, send a mail to [email protected] instead. We are currently looking for a Level Designer with a strong portfolio and passion for creating games similar to that of D-Corp in Unreal Engine 4. As a Level Designer at a small studio like ours you will have
  2. I like the aesthetic, gj! I'm not sure if you're into texturing but I find the rock texture a bit noisy and it messes up readability so maybe that's worth a look. Also I think you should add some support beams behind those metal plates so they merge better with the rocks. Right now they look like they're just glued onto the walls. Made a quick shop to explain. Also nice just to bring some planks/woodwork into the material palette!
  3. Hmmm, good idea! Haven't thought of that. Wanted to keep it vanilla but maybe I could burrow a few
  4. You're correct about that for sure. I looked through the library and couldn't really find the Italian feel anywhere. So I have been looking more at other canal-filled places like Amsterdam. I mean City 17 is in Prague so I don't think it's possible to make it look authentic to Venezia. Wait, that's Veniz right? All these langauges and changing names, in Swedish it's 'Venedig'. WHY would you rename someone else's city? I was a bit worried at first about using water as obstacles. But the combine force field/fences helps out a lot when it comes to closing off the canals without obstructing
  5. Some shots of a HL2 level I'm making for a level design course at work. Going for some Venezia feel. Considering modelling some gondolas.
  6. Word! It's so damn rewarding. Yeah, I feel like the hardest part is understanding how different shader-models will work together, like what happens exactly when you put an additive shader ontop of a multiplying shader on top of an alpha-blended. What would the visuals results be? What happens with contrasts? Color blending? etc It's like you almost need to understand how the shaders work on a code level.
  7. Looks really good though. High HL2-authenticity!
  8. Making for some assets for some level design assignments. Not very experienced with particles but damn it's good fun!
  9. Totally agree with how long it actually takes to relax and regenerate. Longetivity burn tears you up good. Haha, I never had that anger with a boss. Man must be really hard.
  10. Thanks for the fine words! Yeah I think you're entirely right. I've decided to do some interior design in my appartment like buying some old stuff and refurbish them. You're not the first who warns me about re-triggers, I hope the structural difference, that I now only work daytime is enough to have it sorted. Gotta get that wifu thing sorted as well.
  11. Haven't posted in here for quite a while. Just lurking, but I feel I have something to share. I came back from vacation this monday and starting a new work routine. Now I work 50% (9.00 AM-14.00 PM) at The Game Assembly, still as level design teacher and 50% (14.15-18.00 PM) at my own studio. Over the course of 3,5 years I haven't worked on a daily basis on my own studio and I'm finally there, can't believe it. Earlier there was always another mail to read/write, a tweet to post/answer, spontaneous 2-4 hour meetings in the middle of the week et cetera, another hole in the budget for me to s
  12. WOHOO JIM RAYNOR IS BACK TO KICK SOME ZERG ASS! wait...
  13. Hahaha! Well the risk if half of the game. That's what I like about games with perma-death / destructive features. Just knowing that if we make the wrong jump we'll lose the equivalent of weeks of playtime.
  14. Today I spent 4 hours on making a spread sheet for an Eve online project my friends have tricked me into. Building a capital ship called Rorqual Edit: Here's a link to the sheet if you're curious: https://docs.google.com/spreadsheets/d/1Q6XXlyJc1pcLoAq4Zv8luqW3l0HRc_h-IiRTXrERcBY/edit#gid=0
  15. Sjonsson

    CS_AGENCY

    Whaaat! Life-time achievement coming up @Puddy ?
×
×
  • Create New...