Vorontsov Posted October 19, 2016 Report Posted October 19, 2016 (edited) Posting here for a false sense of progress Blending! You can see it blends between a mossy & a very cracked brick to a cleaner one. Subtle. yeah this is all very amazing I know, a graybox like this has never been done in the history of csgo Edited October 19, 2016 by Vorontsov RivFader, the0rthopaedicsurgeon, Joy and 11 others 14 Quote
Radu Posted October 19, 2016 Report Posted October 19, 2016 (edited) At least you're being honest with yourself. I like the theme, but those bricks stand out too much. Edited October 19, 2016 by Radu Quote
Vorontsov Posted October 19, 2016 Report Posted October 19, 2016 Stand out too much as opposed to the blocks with white dev textures? Quote
Radu Posted October 19, 2016 Report Posted October 19, 2016 No, they are just too uniform. There is no bump variation. It would look better if you had just a few stand out. The Horse Strangler and Lizard 2 Quote
Comfort Jones Posted October 21, 2016 Report Posted October 21, 2016 Work for my mod, hoping to have a decent media release by the end of the year to attract a little more help. rosk, Vorontsov, Joy and 1 other 4 Quote
rosk Posted October 22, 2016 Report Posted October 22, 2016 (edited) Route outside of T spawn (the clouds are animated but still need to be lower): Just a general overview (lower clouds are needed, but 4 hour compiles ): Imgur album: http://imgur.com/a/OWk1M Edited October 22, 2016 by rosk added album link Furiosa, Beck, VIOLATION and 16 others 19 Quote
blackdog Posted October 23, 2016 Report Posted October 23, 2016 Holy shit @Suicidalemon, holy shit. Suicidalemon 1 Quote
Klems Posted October 31, 2016 Report Posted October 31, 2016 (edited) More Shadertoy goodness https://www.shadertoy.com/view/ltdXRr (screen above) https://www.shadertoy.com/view/ltVGWV https://www.shadertoy.com/view/Mt3Szr Edited October 31, 2016 by Klems rosk, RA7, Squad and 13 others 16 Quote
Minos Posted October 31, 2016 Report Posted October 31, 2016 35 minutes ago, Klems said: More Shadertoy goodness https://www.shadertoy.com/view/ltdXRr (screen above) https://www.shadertoy.com/view/ltVGWV https://www.shadertoy.com/view/Mt3Szr Very cool, islamic art/patterns ftw Quote
HoMaRt Posted October 31, 2016 Report Posted October 31, 2016 @rosk is it normal that the tree looks not shaded ?! Nice work ! Quote
Klems Posted October 31, 2016 Report Posted October 31, 2016 1 minute ago, blackdog said: What's that for @Klems? Nothing in particular, just some shader I did for fun and to train myself on pathtracing/fractals. It's fully procedural (no mesh/textures) and contained in a single glsl shader so it would be pretty difficult to use it for anything more than renders. blackdog 1 Quote
CWardee Posted November 2, 2016 Report Posted November 2, 2016 Some more Unreal stuff, still need to add some more cobwebs+fix up the lamp models Rusk, Klassic, K and 31 others 34 Quote
will2k Posted November 2, 2016 Report Posted November 2, 2016 Almost done Sjonsson, El Moroes, Bastion and 28 others 31 Quote
anonymous6366 Posted November 3, 2016 Report Posted November 3, 2016 map for a cs:go trade server I've been working on for a couple months. Going live tomorrow evening Vorontsov, Bastion, Vaya and 2 others 5 Quote
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