NikiOo Posted December 23, 2020 Report Posted December 23, 2020 (edited) 11 hours ago, ThunderKeil said: well, first time I tried it I just gave up after like 15 minutes because holy shit the viewport control is awful for newcomers & wow it's impossible to do anything without remembering 13 hotkeys Reading this feels odd to me since it's the exact same reaction I had going from blender to 3ds max :D. Imo blender is the most intuitive software to use as far as navigating the viewport goes, especially if you use the (Shift + F) mode to fly around the 3d space. It may just be because I've used it for much longer than any other 3d software. Anyways, it's a matter of personal preference. I find myself switching from one software to another if I don't like how they do a certain thing. Here's the first fully textured car I've made (at least one that's good enough for me to remember) Edited December 23, 2020 by NikiOo blackdog, Lizard, Gawshaark and 4 others 6 1 Quote
dux Posted February 16, 2021 Report Posted February 16, 2021 Been following some Blender tutorials Minos, Serialmapper, Evert and 7 others 9 1 Quote
blackdog Posted February 17, 2021 Report Posted February 17, 2021 23 hours ago, dux said: Been following some Blender tutorials Brainchild on YT? Quote
Serialmapper Posted March 7, 2021 Report Posted March 7, 2021 (edited) I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture. Edited March 7, 2021 by Serialmapper leplubodeslapin, Minos, MadsenFK and 7 others 10 Quote
leplubodeslapin Posted March 7, 2021 Report Posted March 7, 2021 (edited) i've been working on modeling a Volkswagen Combi T1 The plan isn't to make it a 3D model for a game engine or something like that, it's a model to 3D print. The challenge isn't much on the polycount or any sort of material, it's to make sure that each piece can be printed, is solid enough, can be assembled with the right tolerances ... It's a project I started with some friends before Covid but stopped a year ago, i'm going back on it to finish it. It's a miniature RC car (about 30cm long), controllable with a Xbox One gamepad. The goal is to make it fully open source. I haven't applied my modifiers on Blender and I hope to finish the project like that, to allow anyone interested to modify it with ease. Edited March 7, 2021 by leplubodeslapin Gawshaark, El Moroes, Zarsky and 15 others 17 1 Quote
dux Posted March 19, 2021 Report Posted March 19, 2021 Dumbass continues to learn Blender. Freaky_Banana, Kokopelli, zombi and 11 others 14 Quote
Serialmapper Posted March 21, 2021 Report Posted March 21, 2021 (edited) I made curved/spiral stairs, d2 like Edited March 21, 2021 by Serialmapper leplubodeslapin, will2k, Greeb and 3 others 6 Quote
2REK Posted May 5, 2021 Report Posted May 5, 2021 Star Wars rifle model I did not so long ago Greeb and +Rusty+ 2 Quote
Bunglo Posted May 6, 2021 Report Posted May 6, 2021 (edited) more zbrushery Edited May 6, 2021 by Bunglo Roald, +Rusty+, slavikov4 and 2 others 5 Quote
Bunglo Posted May 19, 2021 Report Posted May 19, 2021 Some tree branches I modeled in 3dsmax from over 5 years ago probably. I'm not sure if I ever turned these into textures. The leaves: Serialmapper, zombi, will2k and 1 other 4 Quote
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