ItzOmega Posted July 26, 2018 Report Posted July 26, 2018 WIP. Looks too much grey for me Ideas? Roald 1 Quote
Sigma Posted August 18, 2018 Report Posted August 18, 2018 (edited) Finished up this pistol as far as I want to take it. There is more that could be done, but considering it was only ever intended to be a 3rd person piece that would barely be seen with detail, I'm happy. Artstation for full Edited August 27, 2018 by Sigma Interfearance, Dea and Zarsky 3 Quote
+Rusty+ Posted September 2, 2018 Report Posted September 2, 2018 Little workflow exercise with a simple prop also some substance painter (Iray) renders (rarley use the built in render) slavikov4, zombi, esspho and 9 others 9 3 Quote
ShockaPop Posted November 5, 2018 Report Posted November 5, 2018 I did a thing: SketchFab: https://skfb.ly/6CFy8 Squad, WD, Dea and 9 others 12 Quote
NikiOo Posted December 13, 2018 Report Posted December 13, 2018 Started working on a modular tile set. Here's a random piece: Interfearance, Dea, Apeyou and 1 other 4 Quote
kek9z Posted January 1, 2019 Report Posted January 1, 2019 (edited) So I started modeling because of my csgo map and today i made my first prop just for testing! Still not perfect, need to work on texturing but im so hyped to work with 3D! What you think about this guys? any advice? Edited January 2, 2019 by kek9z Minos, 'RZL, Radu and 15 others 17 1 Quote
Squad Posted January 3, 2019 Report Posted January 3, 2019 Now make it slippery Interfearance and El Moroes 2 Quote
Radu Posted January 3, 2019 Report Posted January 3, 2019 48 minutes ago, Squad said: Now make it slippery Then place it on de_vertigo Squad, esspho, GrillusRetardus and 2 others 2 3 Quote
+Rusty+ Posted January 3, 2019 Report Posted January 3, 2019 Its a great feeling when getting your first 3d model into a game engine... well done @kek9z Interfearance 1 Quote
GrillusRetardus Posted January 3, 2019 Report Posted January 3, 2019 Dude, that's awesome! Way better than my first model. Some general advice regarding learning modelling. Always try to improve your workflow, you know. Watch as many tutorials as you can, dabble in all kinds of different ways of creating cool effects. It's one thing to watch tutorials but it's an entirely different thing to actually have the experience needed to solve different kinds of problems. I know a stupid thing I did when I started out which was to keep everything on grid, I felt more at peace then or something. I had that nailed through my head from hammer.. Moral of the story, be open minded to different modelling techniques. kek9z and a Chunk 1 1 Quote
jeplmr Posted January 3, 2019 Report Posted January 3, 2019 (edited) . Edited March 4, 2022 by jeplmr Serialmapper, Interfearance, Furiosa and 3 others 3 3 Quote
kek9z Posted January 3, 2019 Report Posted January 3, 2019 12 hours ago, Squad said: Now make it slippery https://imgur.com/a/IzDQ4Rd No problem. Fnugz, a Chunk, Serialmapper and 7 others 5 5 Quote
Interfearance Posted January 20, 2019 Report Posted January 20, 2019 On 1/3/2019 at 8:05 AM, +Rusty+ said: Its a great feeling when getting your first 3d model into a game engine... well done @kek9z Speaking of which... I have a good amount of knowledge in using Maya but have no idea how to export my files into hammer without using another 3d modeler and some pipeline plugin Quote
+Rusty+ Posted February 7, 2019 Report Posted February 7, 2019 Doodely-Doodle Teddy Graham, a Chunk, Squad and 1 other 4 Quote
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