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Kokopelli

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Kokopelli last won the day on September 1

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  1. Kokopelli

    de_neighbors

    @mtchromatic lol, this one never occurred to me. Thanks for pointing that out!
  2. Kokopelli

    de_neighbors

    @Interfearance Hey man, thanks so much for your thoughtful feedback. You make great points. I'll definitely address them in the next update. I've done a ton of testing with bots and some games with a few friends, but have yet to put it through a real competitive pressure test. I'd like to get a proper playtest going soon.
  3. Kokopelli

    de_neighbors

    I decided CTs could use another way into B site to improve retakes and rotations, so I added a drainage pit. Standing up here will give you a view of the connecting tunnel to pit. The planks on top of the grating are there to restrict some angles, keeping it tight and focused (have to be mindful of the surrounding height variations). The planks also give players a way to cross over pit and play the corner by the hedge without being seen from below. CTs can drop down quickly at the start of the round and make it to B site a bit faster now. Also added pipes to let players boost up for rotations. Both teams can leverage pit to defend pushes from farside and backhill. Pit connects to the redesigned utility room. Utility room now feels more a part of B site, whereas before it functioned more as a connector. Hopefully the addition of pit and the expansion of utility room will make B site approaches and defenses more dynamic.
  4. Kokopelli

    de_neighbors

    I just got a new PC and noticed for the first time the bloom intensity on this map was out of wack. That's what happens when you build a map on integrated graphics! So much better now. I redesigned the layout of kid's room and removed some furniture for better mobility and additional after-plant positions. CTs will now have a much easier time rushing through the window to get into A Site at the start of a round. And the extra space gives Ts in a post-plant scenario more options to defend from this location. -bed -cupboard -sidetable A Site / Living Room also went through the same process of removing furniture and making space for better mobility and additional post-plant positions. -couch -sidetable -boxes
  5. Kokopelli

    de_neighbors

    Neighbors Bomb Defusal Domestic terrorists storm a northern Virginia community to locate the home of a notorious hacker and destroy his trove of stolen data. Objective A - Destroy the hacker’s PC Objective B - Destroy the backup drives in the hacker’s car This project began as an exercise in capturing a real life location and re-imagining it in a way that's conducive to CSGO gameplay. You might call this the "Canals approach." Creating was a great learning experience and I'm pretty happy with where I landed given the inherent constraints of the location I was trying to capture--particularly the fact that it was a fairly open environment. The biggest challenge was figuring out ways to reduce sight lines in ways that made sense thematically. The result is a map that strongly resembles the source inspiration but with plenty of necessary departures for improved gameplay. It's also my first completed map and entry to the CSGO workshop. Looking for feedback on layout, gameplay and visuals. And please let me know if you find any bugs. Hope you enjoy! Special thanks to Yanzl for various assets. Workshop Link
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