2d-chris Posted December 16, 2017 Report Posted December 16, 2017 Awesome maps people, inspiring! This isn't so pretty to look at, but I'm making good progress with my little game prototype. Vilham, Eric_Chocholacek, gav and 9 others 12 Quote
Minos Posted December 17, 2017 Report Posted December 17, 2017 Dude, that's sick as fuck!! 2d-chris 1 Quote
RA7 Posted December 17, 2017 Report Posted December 17, 2017 (edited) On 16-12-2017 at 12:13 AM, Corvus said: Looks like a map from BF4, can't think of the name right now... Found it:http://www.bfcentral.net/bf4/battlefield-4-hangar-21/ Edited December 17, 2017 by RA7 General Vivi 1 Quote
Corvus Posted December 17, 2017 Report Posted December 17, 2017 (edited) BF games are a big inspiration for me Edited December 17, 2017 by Corvus Beck and RA7 2 Quote
Serialmapper Posted December 18, 2017 Report Posted December 18, 2017 I'm refurbishing another old map of mine de_aurelia, blackdog, Pixelbit, FMPONE and 25 others 27 1 Quote
-HP- Posted December 19, 2017 Report Posted December 19, 2017 21 hours ago, Serialmapper said: I'm refurbishing another old map of mine de_aurelia, Very cool! That edge decal on the top right wall is very repetitive, other than that, really cool! El Moroes, gav, Beck and 1 other 4 Quote
gav Posted December 23, 2017 Report Posted December 23, 2017 I liked that map too serial used to be on my community server Serialmapper 1 Quote
Plat Posted December 29, 2017 Report Posted December 29, 2017 think im finally happy with this aim map. WAve, ItzOmega, Deathy and 1 other 4 Quote
Eric_Chocholacek Posted January 3, 2018 Report Posted January 3, 2018 Sooooooooo damn good to be back in the editor after the holidays x] Bit of background on this piece: I've always wanted to make a level that utilizes verticality in a setting such as a clock tower or something, but decided to go with a space station instead. Players, trapped within the space station will need to escape by ascending an assembly station and powering-up this large mech in the center of the area. Each time a different piece of the mech/robot is powered, it will move and reveal a new path either by force (ex. punching holes in the wall and opening a new pathway) or by moving a limb to create a bridge to a previously unreachable area. Goal for this piece is to further develop my design skills in providing good player feedback, vertical level design, and practice building for "over-the-shoulder" shooter games and genres. Serialmapper, General Vivi, FMPONE and 2 others 5 Quote
Corvus Posted January 4, 2018 Report Posted January 4, 2018 I can barely see anything add some light to the scene. Quote
Eric_Chocholacek Posted January 4, 2018 Report Posted January 4, 2018 1 hour ago, Corvus said: I can barely see anything add some light to the scene. But it's gotta be mysterious, haha. I also really need to work on my lighting skills x_x I always save it for last which sucks when so many projects get abandoned :/ Definitely something I'll be working on with this. Quote
tr0nic Posted January 4, 2018 Report Posted January 4, 2018 Revisited an old map of mine from october 2014 during the holidays. I'll try to set up a playtest soon ™ kos8bit, Andre Valera and Corvus 3 Quote
Corvus Posted January 4, 2018 Report Posted January 4, 2018 Been working on a city scene with interiors for a few days CWardee, Andre Valera, CuervoSp and 24 others 24 3 Quote
ItzOmega Posted January 5, 2018 Report Posted January 5, 2018 Really early stage. Somewhere around a Dump factory. FMPONE and kos8bit 2 Quote
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