blackdog Posted September 16, 2017 Report Posted September 16, 2017 On 08/09/2017 at 3:19 PM, Sjonsson said: You're correct about that for sure. I looked through the library and couldn't really find the Italian feel anywhere. So I have been looking more at other canal-filled places like Amsterdam. I mean City 17 is in Prague so I don't think it's possible to make it look authentic to Venezia. Wait, that's Veniz right? All these langauges and changing names, in Swedish it's 'Venedig'. WHY would you rename someone else's city? I was a bit worried at first about using water as obstacles. But the combine force field/fences helps out a lot when it comes to closing off the canals without obstructing the vision forcefully with boats, physical barricades etc. But yeah I agree, water levels are cool! I especially love canals. I think cities change name cos they normally contain sounds and letters not present in other languages. Stockholm is Stoccolma in Italian. You guys mixed Italian and English there Anyway is very hard to make a convincing environment with the wrong textures. Not sure it was ever disclosed where City 17 is… first time I hear Prague actually. There are several plaster textures in the HL2 set, maybe you can do something convincing anyway. Or maybe you can use CSGO/CSS textures? I also love the Kanals environment Valve created, I was supposed to create one for Riot Act (part two) before it went off a bit another way. Interested to see where it goes. What's the "assignment"/brief? Quote
sethen Posted September 17, 2017 Report Posted September 17, 2017 (edited) @Radu , Yeah we released on steam actually which was a blessing in of itself. Mainly gameplay wise, just expanded on they original concept and added various gamemodes to the mix. Though it does has a arcade type feel to it. Edited September 17, 2017 by nick nugent Quote
braindeer Posted September 21, 2017 Report Posted September 21, 2017 On 9/15/2017 at 6:05 PM, nick nugent said: @Radu We've actually released the standalone mod back in August of last year. Took sometime but we finally got it released. That's really cool to hear, I remember being awed by Brainbread back in the day and loved the whole vibe. Some more updates to my de_prodigy reboot. B site has had a makeover including opening up windows on the upper level. Now players can smoke/flash from outside the site and the increased brightness makes the whole site feel less confined. I also added non traversable window on the t entrance to upper site, now cts can be more effective against a rush. -HP- 1 Quote
blackdog Posted September 21, 2017 Report Posted September 21, 2017 Intersting stuff @braindeer, not sure if I said it already but I was looking myself to come up with a layout for Prodigy that would refresh it but keep it faithful to the original/make it recognisable. From what I see you are managing in doing so, congrats! Quote
Radu Posted September 21, 2017 Report Posted September 21, 2017 @blackdog come on, man! when are we going to see a map from you? I'll draw you a layout just to get you going blackdog 1 Quote
blackdog Posted September 22, 2017 Report Posted September 22, 2017 (edited) 18 hours ago, Radu said: @blackdog come on, man! when are we going to see a map from you? I'll draw you a layout just to get you going I brought the computer with me this week to Italy, thinking I would still have time to dabble on something for the CSGO contest, just for the sake of it, but between arriving at midnight monday, staying at my grandma one night, showing canada pics to my parents... I haven't used it at all until tonight :/ I realized recently that having little time for a hobby like this, I put loads of pressure on myself, when I actually sit down with the editor I want quick results, and that's a course in itself because everything looks like shit and just gets discarded. I should probably give up on the idea but I don't want to. Edited September 22, 2017 by blackdog Radu 1 Quote
Stract Posted September 23, 2017 Report Posted September 23, 2017 (edited) hey guys look at my new csgo map- oh wait never mind it's still portal 2 Edited September 24, 2017 by Stract Lizard, Radix, HeddyLamarr and 12 others 15 Quote
gav Posted September 23, 2017 Report Posted September 23, 2017 Hey Stract that looks pretty nice. Quote
braindeer Posted September 24, 2017 Report Posted September 24, 2017 Really fleshed out this project in the last few days, i'll have to do a full render at some point. I think she's 95% ready to test. Quote
jd40 Posted September 28, 2017 Report Posted September 28, 2017 Some stuff from my contest map RivFader, VIOLATION, El Moroes and 20 others 22 1 Quote
NikiOo Posted September 28, 2017 Report Posted September 28, 2017 9 hours ago, jd40 said: Some stuff from my contest map Are those rocks all displacements or do you have custom models? grapen, RA7 and zombi 3 Quote
jd40 Posted September 28, 2017 Report Posted September 28, 2017 55 minutes ago, NikiOo said: Are those rocks all displacements or do you have custom models? It's displacements mixed with stock csgo rocks. Quote
Sjonsson Posted September 29, 2017 Report Posted September 29, 2017 10 hours ago, NikiOo said: Are those rocks all displacements or do you have custom models? I like the aesthetic, gj! I'm not sure if you're into texturing but I find the rock texture a bit noisy and it messes up readability so maybe that's worth a look. Also I think you should add some support beams behind those metal plates so they merge better with the rocks. Right now they look like they're just glued onto the walls. Made a quick shop to explain. Also nice just to bring some planks/woodwork into the material palette! Roald 1 Quote
jd40 Posted September 29, 2017 Report Posted September 29, 2017 57 minutes ago, Sjonsson said: I like the aesthetic, gj! I'm not sure if you're into texturing but I find the rock texture a bit noisy and it messes up readability so maybe that's worth a look. Also I think you should add some support beams behind those metal plates so they merge better with the rocks. Right now they look like they're just glued onto the walls. Made a quick shop to explain. Also nice just to bring some planks/woodwork into the material palette! Thanks for the tip I'll be sure to add that frame. Quote
Jiro Posted October 1, 2017 Report Posted October 1, 2017 Lighting and detailing on some areas of the map with the awesome @shot jd40, WhatGrenadeWhere, RA7 and 1 other 4 Quote
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