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WIP in WIP, post your level screenshots!


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Posted
On 9/8/2017 at 8:22 AM, ics said:

For the past 2 years, ive been making maps, especially halloween maps for Team Fortress 2. Both last year and previous before that, Valve included those halloween maps into the game as official levels. They can't count to 3 but i decided to do something for the players anyway.

408EB516A4949606C13EA1C8411F4E39F7630B74

Soon.

May I ask, is the treeline and the sky final?

Posted

Keep working with tides, looks good so far.

 

19 hours ago, Hipshot said:

May I ask, is the treeline and the sky final?

I'm not sure yet, It's a WIP and from angle that you rarely see from such high above.

Posted
1 hour ago, CWardee said:

Little heistent to show this stuff at the mo as it's pretty early days, but I've made some progress on an Unreal scene, planning on going for an derelict Chineese or Soviet Missile Silo, Danger signs are placeholders at the mo. Just a heads up the red light on the ceiling rotates

1.thumb.png.14c84fee5ba6ff34f5bca7dcdfe39529.png

Looks awesome but where is that red light on the right really coming from? Even if it's rotating it's not obvious enough IMO for that large an amount of light

Posted (edited)
8 hours ago, CWardee said:

Little heistent to show this stuff at the mo as it's pretty early days, but I've made some progress on an Unreal scene, planning on going for an derelict Chineese or Soviet Missile Silo, Danger signs are placeholders at the mo. Just a heads up the red light on the ceiling rotates

1.thumb.png.14c84fee5ba6ff34f5bca7dcdfe39529.png

Nice lighting!  But the normals on the meshes look a bit too noisy imo.

Edited by Corvus
Posted
6 hours ago, nick nugent said:

@Radu We've actually released the standalone mod back in August of last year.  Took sometime but we finally got it released.

Oh, that's cool. I see it's planned for a Steam release as well? A bit late to the party though. How is it different from the rest of the lot: l4d, zombie panic: source, contagion, no more room in hell, etc?

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