Sjonsson Posted September 8, 2017 Report Posted September 8, 2017 1 hour ago, Pampers said: use the content from the latest cs:go map? Hmmm, good idea! Haven't thought of that. Wanted to keep it vanilla but maybe I could burrow a few FMPONE 1 Quote
HoMaRt Posted September 8, 2017 Report Posted September 8, 2017 (edited) New scene in the progress. Inspired by last Nolan film : Dunkirk All rendered inside Ue4 - All textures done in substance designer. Edited September 8, 2017 by HoMaRt Thrik, FMPONE, Radu and 4 others 7 Quote
Thrik Posted September 8, 2017 Report Posted September 8, 2017 Takes me right back to when I visited Normandy (a completely different place but... you know). ? HoMaRt 1 Quote
Hipshot Posted September 9, 2017 Report Posted September 9, 2017 On 9/8/2017 at 8:22 AM, ics said: For the past 2 years, ive been making maps, especially halloween maps for Team Fortress 2. Both last year and previous before that, Valve included those halloween maps into the game as official levels. They can't count to 3 but i decided to do something for the players anyway. Soon. May I ask, is the treeline and the sky final? Quote
GrillusRetardus Posted September 9, 2017 Report Posted September 9, 2017 I've been working on a remake of de_tides for CSGO. (Mostly as practise) Joy, Smileytopin, Minos and 14 others 17 Quote
ics Posted September 10, 2017 Report Posted September 10, 2017 Keep working with tides, looks good so far. 19 hours ago, Hipshot said: May I ask, is the treeline and the sky final? I'm not sure yet, It's a WIP and from angle that you rarely see from such high above. Quote
Andre Valera Posted September 13, 2017 Report Posted September 13, 2017 @GrillusRetardus Don't be afraid to open up the map! There must be a way to break down some of those walls into unique silhouettes while maintaining the original layout. Who said you couldn't adjust the original layout in favor of your theme : ) Quote
CWardee Posted September 13, 2017 Report Posted September 13, 2017 Little heistent to show this stuff at the mo as it's pretty early days, but I've made some progress on an Unreal scene, planning on going for an derelict Chineese or Soviet Missile Silo, Danger signs are placeholders at the mo. Just a heads up the red light on the ceiling rotates WAve, jd40, D3ads and 17 others 19 1 Quote
FMPONE Posted September 13, 2017 Report Posted September 13, 2017 1 hour ago, CWardee said: Little heistent to show this stuff at the mo as it's pretty early days, but I've made some progress on an Unreal scene, planning on going for an derelict Chineese or Soviet Missile Silo, Danger signs are placeholders at the mo. Just a heads up the red light on the ceiling rotates Looks awesome but where is that red light on the right really coming from? Even if it's rotating it's not obvious enough IMO for that large an amount of light Quote
Corvus Posted September 14, 2017 Report Posted September 14, 2017 (edited) 8 hours ago, CWardee said: Little heistent to show this stuff at the mo as it's pretty early days, but I've made some progress on an Unreal scene, planning on going for an derelict Chineese or Soviet Missile Silo, Danger signs are placeholders at the mo. Just a heads up the red light on the ceiling rotates Nice lighting! But the normals on the meshes look a bit too noisy imo. Edited September 14, 2017 by Corvus Quote
CWardee Posted September 14, 2017 Report Posted September 14, 2017 Thanks very much for the feedback! The light is that tiny one up top on the ceiling, I'll try and brighten it up a bunch & make it more obvious. I'll definitely also see what I can do about the Normals Corvus and FMPONE 2 Quote
sethen Posted September 15, 2017 Report Posted September 15, 2017 (edited) Working on a project for brainbread 2, here it is W.i.P Edited September 15, 2017 by nick nugent Radu, Joy, WAve and 2 others 5 Quote
Radu Posted September 15, 2017 Report Posted September 15, 2017 @nick nugent that thing is still in development? I remember playing the original on gold source back in the day. Quote
sethen Posted September 16, 2017 Report Posted September 16, 2017 @Radu We've actually released the standalone mod back in August of last year. Took sometime but we finally got it released. Quote
Radu Posted September 16, 2017 Report Posted September 16, 2017 6 hours ago, nick nugent said: @Radu We've actually released the standalone mod back in August of last year. Took sometime but we finally got it released. Oh, that's cool. I see it's planned for a Steam release as well? A bit late to the party though. How is it different from the rest of the lot: l4d, zombie panic: source, contagion, no more room in hell, etc? Quote
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