zombi Posted November 5, 2017 Report Posted November 5, 2017 @blackdog it will be a coop map for csgo with tons of bots and simple puzzles blackdog 1 Quote
Flower_Shop_Guy Posted November 7, 2017 Report Posted November 7, 2017 Can't wait to share this with you, guys. VIOLATION, GrillusRetardus, General Vivi and 22 others 20 5 Quote
blackdog Posted November 7, 2017 Report Posted November 7, 2017 Really impressive @Flower_Shop_Guy! What’s the name of the map? Quote
Flower_Shop_Guy Posted November 7, 2017 Report Posted November 7, 2017 2 minutes ago, blackdog said: Really impressive @Flower_Shop_Guy! What’s the name of the map? Thanks! I currently call it de_soat, "soat" - the name may change in near future. Quote
Guest Posted November 7, 2017 Report Posted November 7, 2017 (edited) @Flower_Shop_Guy Looking good! One little knee-jerk crit is that you should try and find some elements that will help it stand out from nuke. I see that it's raining in some of your screens, maybe you could change your lighting/skybox and fog values to mix up the atmosphere a little bit? Some custom decals instead of the "parker" ones could help the map feel unique also. Small things like that, I think a little subletly will go a long way. (Although I'm sure this is stuff that you've already got on your list ) Edited November 7, 2017 by nikkoship Quote
Flower_Shop_Guy Posted November 8, 2017 Report Posted November 8, 2017 (edited) @nikkoship, Yeah, the "parker" thing is really temporarily, I just did not have enough time to add some of my overlays. :\ (WIP) 16 hours ago, nikkoship said: I see that it's raining in some of your screens, maybe you could change your lighting/skybox and fog values to mix up the atmosphere a little bit? It's already mixed, on these screenshots it's just looks really unobtrusive. Here from other viewer: Edited November 8, 2017 by Flower_Shop_Guy Radix, RA7, GrillusRetardus and 18 others 21 Quote
RaVaGe Posted November 8, 2017 Report Posted November 8, 2017 Back in the biz. (not really, just wanted to touch hammer again, I will probably get bored of this in a few days). Jax0, Hipshot, TheOnlyDoubleF and 1 other 3 1 Quote
General Vivi Posted November 12, 2017 Report Posted November 12, 2017 @Flower_Shop_Guy These are awesome! Looking sick! Quote
Corvus Posted November 12, 2017 Report Posted November 12, 2017 Vilham, SPY_JOHN, 2d-chris and 8 others 11 Quote
ItzOmega Posted November 14, 2017 Report Posted November 14, 2017 (edited) My first Unity project. Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine. This level is intended to be for a mobile game, so everything is in "low" quality for that purpose. https://imgur.com/a/Mt3ED Edited November 14, 2017 by ItzOmega text_fish and Gale 2 Quote
Minos Posted November 15, 2017 Report Posted November 15, 2017 19 hours ago, ItzOmega said: My first Unity project. Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine. This level is intended to be for a mobile game, so everything is in "low" quality for that purpose. https://imgur.com/a/Mt3ED Looks cool for a first project but it needs more attention to the scale, things are way off, some barrels look like they are 3 meters high? ItzOmega 1 Quote
braindeer Posted November 15, 2017 Report Posted November 15, 2017 On 12/11/2017 at 11:59 AM, Corvus said: Love the atmosphere, the lighting sets a great tone! It would be cool to see a few flashes of colour to add some depth to the scene. Quote
Eric_Chocholacek Posted November 16, 2017 Report Posted November 16, 2017 Still a long ways to go, but I wanted to share some screenies I gathered from my horror game. (Apologies for the incredibly dark/poor lighting, it was quickly thrown in while I was placing assets so I could get a feel for the environment and is nowhere near final quality) Any feedback will be greatly appreciated! :] Corvus, the0rthopaedicsurgeon, Lajron and 12 others 15 Quote
blackdog Posted November 16, 2017 Report Posted November 16, 2017 For what I can see it’s quite detailed and moody @Eric_Chocholacek. Is you own indie project? You work in a team? What engine you using and target platform(s)? Curious to see a video, half the job is done by sound design inhorror games. Is it a “classic” fps puzzle solving horror or is it more of an action title Quote
Eric_Chocholacek Posted November 16, 2017 Report Posted November 16, 2017 Hey @blackdog, thanks for the comment This is a project I'm making by myself as a portfolio piece (I've posted my website in the portfolio forum as well if you want to see some more progress screenshots). I'm using UE4 and aiming for console and PC platforms. Will definitely get a video up and running here soon! I'm doing things a little backwards so I don't have much audio implemented right now, but really looking forward to diving in to the audio design side of things to round off the experience. I'd say it's a classic horror fps, there's a handful of puzzles implemented to create a sense of progression, but I'm aiming to create something in the same vein as Outlast and SOMA as they're my biggest inspirations for this piece. Quote
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