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Everything posted by Plat
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Operation Whiteout? Loved that map. Kinda looks like a cross between that map and Overwatch's Volskaya Industries.
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Never thought I'd see the day that I'd have a mapper of your caliber comment on my map, let alone compliment it Thank you!!!
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Hey guys! Popping in with something a lil different. I made a map designed for a custom awp only gamemode, for an awp only server I play on. Its based of an old map, awp_iceworld, but obviously with some sizeable facelifts. AWP_ARCTICBASE! [Workshop link] Comes with a multileveled radar and a custom gamemode. And now for screenshots!
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Just got around to implementing your fix, and the issue is still there. Really, really confused. Still clueless as to what the problem is. Still only persists in ct spawn.
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What was the problem with the 3d skybox?
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If you think it'll help. Here it is.
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No leaks in the level. Nothing in the compiler, no pointfile. Nothing. Still clueless.
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Anyone? Still having this issue.
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I was recently working on a map for a custom gamemode, aim_awp_bungalow_remake, when I came across this WEIRD bug. I can look at one spot of the wall, and it'll be perfectly fine, but look left or right a bit and the skybox acts as if there isn't a skybox texture. This only happens along the ct side wall which wouldnt be a problem IF the map wasn't mirrored, meaning t spawn was built the same way. Ive tried applying a texture behind the displacement wall, putting the map in an entirely new vmf, and making sure my level is sealed. I just cannot for the life of me figure out whats going on here. Need help.
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Am I able to change accuracy of weapons from within my map?
Plat replied to Plat's topic in Level Design
Huzzah! Thank you very much! I didn't know all commands worked. I thought it was only the ones listed on the developer wiki. I'm excited to get this project started now:) Cheers! -
Am I able to change accuracy of weapons from within my map?
Plat replied to Plat's topic in Level Design
Thanks for the commands! Now I just need to figure out how to activate them. They don't seem to be functional in the custom gamemode file. -
As the title says. I'm looking to make a scoutsknivez map but want to make sure I can edit everything required to make a functional scoutsknivez gamemode from within my map. Im able to change gravity, maxspeed/maxvelocity, airaccel/accel, spawned weapons, but I cant find anything about perhaps making the scout 100% accurate while in the air. Thanks!
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Make sure you have a light_environment in the level. Also, it might be worth moving the whole map into another .vmf file and trying to recompile that. It may fix the "black blotches" issue. I had something similar before. Heres a link to the thread I posted a while ago when I was having the same issue as you, might be of use:
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Made an awp map that supports 1v1-3v3 gameplay. It takes place in an active volcano observatory; obviously a fictional place. I made this map to try a few new things, such as custom gamemodes, illuminating textures, and more advanced displacement manipulation. Enjoy, and thanks for playing. Here it is on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=883363117
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A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue.
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I recently got a new harddrive and lost all of my previous compile settings, I had stolen them from someone else and I cannot remember them. I've tried editing the settings myself, but now vrad isn't working because it cannot make a logfile. If someone would be kind enough to give me their compile settings for their: Fast Compile Full Compile I'd be really grateful.
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Had this issue. I had to copy the whole map into another vmf and recompile to fix it. Try the other options people gave in my thread if it doesn't work. Hope this helps!
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This appears to have worked! Thank you so much. I copy-pasted everything into a different vmf, removed all light entities except for the light enivornment, and it worked! No issues, guess it was just a one time thing??? I hope i don't run into this again lol.
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Just did a full "final" compile to see if it was just my fast settings; spoiler, it wasn't. Compiling in 'final' just made it worse. Now my whole fucking map is black! Seriously about to give up.
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Did as you said and now my vrad keeps crashing. Here's what my compile screen shows after crashing: Nevermind, I fixed the crashing issue, got it to recompile and the issue is still there. I'm so lost.
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There aren't any names on any of my light entities. No leaks either. The map is in it's very early stages so it's surrounded by a hollow skybox block.
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Just did what you suggested. Didn't fix it, it still looks exactly the same
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Theres 2 lights, and 1 light_environment.
