WhatGrenadeWhere Posted October 5, 2017 Report Posted October 5, 2017 @Jiro Nicely done. Just watched the Waffle play test a few days ago. Dig the map. I'll look for it's release. Quote
Jiro Posted October 5, 2017 Report Posted October 5, 2017 @WhatGrenadeWhere Thank you ! We are actually changing lot of stuff right now Quote
slavikov4 Posted October 7, 2017 Report Posted October 7, 2017 My contest map here http://steamcommunity.com/sharedfiles/filedetails/?id=939423441 CT's can pass trought skylight window to get the hostages Lajron, WAve, JSadones and 7 others 10 Quote
will2k Posted October 10, 2017 Report Posted October 10, 2017 I've been dabbling with Dying Light Developers Tools/SDK for the past couple of days; brilliant tools. Techland have done a commendable job on the game and the SDK altogether ; respect I put together a random scene just to test the SDK and I'm loving it. I'm considering expanding this to a full single player mission. Beck, Radix, grapen and 21 others 24 Quote
Corvus Posted October 13, 2017 Report Posted October 13, 2017 (edited) So this is the few scans of arizona/nevada desert i took from google earth + an elevation data from Nationalmap.gov and quickly combined them together into a little scene, but there's a lot of work to be done obviously.I havent done any de-lighting yet and there's no detail textures in place to hide the blurrines of the main ones. Someone asked how i did the scanning on twitter. So the process is simple. You pick an object that you want to scan in google maps. Then you disable all the interface, and fly a camera around that object, making about 20-30 screenshots. After all of that you do the usual thing in AgiSoft photoscan. Edited October 13, 2017 by Corvus grapen, Rad, jd40 and 11 others 13 1 Quote
Radix Posted October 14, 2017 Report Posted October 14, 2017 (edited) 13 hours ago, Corvus said: This looks pretty interesting. So you get a textured 3d mesh after all, that could be used e.g. as a 3d skybox in a game, right? 13 hours ago, Corvus said: After all of that you do the usual thing in AgiSoft photoscan. But we are talking about a software that cost 3500$ if I actually want to use this feature and not just playing around a little (demo version), or am I wrong? Edited October 14, 2017 by Radix Rad 1 Quote
Corvus Posted October 14, 2017 Report Posted October 14, 2017 (edited) 29 minutes ago, Radix said: This looks pretty interesting. So you get a textured 3d mesh after all, that could be used e.g. as a 3d skybox in a game, right? But we are talking about a software that cost 3500$ if I actually want to use this feature and not just playing around a little (demo version), or am I wrong? 1. Yes, you can use it in the game, but you'll have to delight the textures somehow or just use 1 particular side of the mesh. 2. Yeah there's a 30 days trial. Edited October 14, 2017 by Corvus Radix 1 Quote
Radix Posted October 14, 2017 Report Posted October 14, 2017 1 hour ago, Corvus said: 1. Yes, you can use it in the game, but you'll have to delight the textures somehow or just use 1 particular side of the mesh. Probably not a big deal. What you have made there already looks pretty awesome. 1 hour ago, Corvus said: 2. Yeah there's a 30 days trial. I hate these limited trials. Pretty good to find out if the investment is worth it, but frustrating when you already know that you can't effort to buy it in the end. Quote
blackdog Posted October 14, 2017 Report Posted October 14, 2017 Awesome @Corvus, this looks awesome. I think this would look totally legit for a skybox, otherwise great base to start I guess, or use for platforms like mobile where you want less heavy textures? Also is this actually usable, I mean does it break any EULA from google? Quote
Corvus Posted October 14, 2017 Report Posted October 14, 2017 1 minute ago, blackdog said: Also is this actually usable, I mean does it break any EULA from google? Have no idea actually xD Quote
grapen Posted October 15, 2017 Report Posted October 15, 2017 10 hours ago, blackdog said: Also is this actually usable, I mean does it break any EULA from google? For commercial use, yeah you need to license the data from Google. Quote
blackdog Posted October 15, 2017 Report Posted October 15, 2017 7 hours ago, grapen said: For commercial use, yeah you need to license the data from Google. So I guess if you had it in a skybox of a map that goes in an operation you should redo it? Quote
Corvus Posted October 15, 2017 Report Posted October 15, 2017 (edited) More of the googlogrammety xD. Edited October 15, 2017 by Corvus blackdog, El_Exodus, RaVaGe and 12 others 14 1 Quote
Roald Posted October 16, 2017 Report Posted October 16, 2017 (edited) Working one a new bomb defusal map concept named de_burg (yes another one ). Credits for some of the light settings goes to Cattus which he used on his 'Inferno Dawn' map. More images: https://imgur.com/a/KLn79 Edited October 16, 2017 by Roald TheOnlyDoubleF, ItzOmega, Beck and 12 others 15 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.