Corvus Posted December 20, 2016 Report Posted December 20, 2016 A small thing a made for tf2. AndyW, HeddyLamarr, RA7 and 45 others 48 Quote
El Moroes Posted December 20, 2016 Report Posted December 20, 2016 1 hour ago, Corvus said: A small thing a made for tf2. And where is the topic about this map because you know, with that we want to see more ! leplubodeslapin, OrnateBaboon, rosk and 3 others 6 Quote
leplubodeslapin Posted December 20, 2016 Report Posted December 20, 2016 (edited) Holy shit Edited December 20, 2016 by leplubodeslapin Vorontsov and VIOLATION 2 Quote
Vaya Posted December 20, 2016 Report Posted December 20, 2016 15 hours ago, Vorontsov said: Invest in custom content, all the train looking maps are becoming too numerous in size I'd agree with this @madsenfk if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise. -where is the map set? -What is unique about this area? -what can you bring from this area into the map? I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train OrnateBaboon and biXen 2 Quote
MadsenFK Posted December 20, 2016 Report Posted December 20, 2016 (edited) 42 minutes ago, Vaya said: if you are aiming for an operation I think the map is currently missing that 'X factor' required looks wise. It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make. I do have 2 other maps planned and that's gonna require some custom content to make. 42 minutes ago, Vaya said: I quite like the layout for riverside so it would be a shame for it to end up looking like a slightly more grassy train Perhaps I could make a remake of Riverside in the future with a better theme and better visuals. Edited December 20, 2016 by madsenfk Vaya 1 Quote
biXen Posted December 20, 2016 Report Posted December 20, 2016 1 hour ago, madsenfk said: It's been more of a learning project actually. I wanted to just finish something rather then scrap the map, which I've done wayyy to much. That's why I chose such an easy theme to make. I do have 2 other maps planned and that's gonna require some custom content to make. Perhaps I could make a remake of Riverside in the future with a better theme and better visuals. Is Train not grassy enough for you? Here is Riverside, 60% more grass!!! J/K. Great looking map, I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is Quote
MadsenFK Posted December 20, 2016 Report Posted December 20, 2016 14 minutes ago, biXen said: Is Train not grassy enough for you? Here is Riverside, 60% more grass!!! J/K. Great looking map Thank you! 15 minutes ago, biXen said: I think you should definitely do what Vaya and Vorontsov suggest though, why build another map when you can just add it to this one. Considering the shitload of work it actually is Well, I'm almost finished with the detailing, so if I changed everything now to a new theme, then everything I've made the past 5 months or so has just been a waste of time (pretty much all the detailing). It is my own fault that I didn't really listen to the feedback, which I got in the first couple of playtests with like "You should change the theme" and so on. It's been a learning project for the most part, so I guess I've learned, that every bit of feedback matters in some way or another. Right now I just want a map that's finished, so I can feel accomplished. Quote
Vorontsov Posted December 20, 2016 Report Posted December 20, 2016 36 minutes ago, madsenfk said: blablabla blabla blablabla a waste of time No such thing, only learning experiences Quote
MadsenFK Posted December 20, 2016 Report Posted December 20, 2016 5 minutes ago, Vorontsov said: No such thing, only learning experiences ;P Quote
Castle Posted December 21, 2016 Report Posted December 21, 2016 More doom madness, I am now determined to finish this level before the new year. I should have some Unreal Tournament 4 capture point showdown updates soon too. but right now I have been going ham on this Doom 2 level. xzi, will2k and Vorontsov 3 Quote
Castle Posted December 23, 2016 Report Posted December 23, 2016 I did a round of bug fixing and balancing as per the feedback that I got from Deathmask earlier this week. I still have yet to play a proper 3v3 with people! Vorontsov 1 Quote
w0llmart Posted December 27, 2016 Report Posted December 27, 2016 1 hour ago, Castle said: that was cool but the difficulty slumps a bit here and there if the segment started with giving the mega it'd keep the pacing even through the segment and put pressure on the player on repeat attempts Quote
Plat Posted December 29, 2016 Report Posted December 29, 2016 A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue. Klarkie8, Vorontsov, Furiosa and 1 other 4 Quote
Squad Posted December 31, 2016 Report Posted December 31, 2016 I think this is the first time I post something in this topic The scene itself is nothing too special, quite some newferno/infernew stuff in it. Fnugz, rosk, OrnateBaboon and 7 others 10 Quote
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