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Everything posted by Vaya

  1. me too, I must of lobbed the entire winery at it
  2. the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion. YES LIZARD I REMEMBER THE FAN
  3. pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards
  4. I'm sorry, I wasn't expecting of your standard spergs, I was replying to someone else to begin with.
  5. jzfb only submitted scores 2 days ago+ these scores were given realtime on his steam. stop presuming
  6. victoria has stuttering and buffer issues (still ongoing but not as severe). It was legit kicking people out of it until very recently. Graveyard's tilted floors were removed quickly when people reported these issues. I don't think there's any 'dev textures' now either. Stop talking out of your ass.
  7. I legit have no idea what you're talking about now. I'll copy and paste puddy's reply from discord: on top of that here is Jzfb's scoring: now what does this information add, do you get my point?
  8. what are you going to do if you deem judges to have 'not taken their work seriously'?? This just opens up more for public interpretation which is stupid.
  9. Transparency of what? arbitrary scores? if the judges post their score it becomes a mess of 'well how could this map get X points more than this in this category!!' the gradings are basically made up of imperfect subjective opinions, nothing is gained from releasing scores. One of the judges released his scores and it led to half day bitchfest about it.
  10. I doubt they will. they've not been in the past. If you want feedback on your project speak to the judges.
  11. Vaya

    [CS1.6] Dust 2 2020

    silly convo (does it really matter) but like...
  12. I agree with radimax's thinking here. there's a large difference between innovation and convolution.
  13. he's actually just very flippant. If he's joking he's terrible at it.
  14. I really don't think player skins are an issue now.
  15. watch with this formula - when warowl wins at a map he loves it, when he loses he thinks it's terrible.
  16. now everyone knows what fucking awful feedback warowl has for their maps
  17. Vaya


    https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 updated based on feedback from professionals :)
  18. Vaya

    Stranger Things

    shit jumped the shark (as much as a scifi show about another dimension can)
  19. go for the big scale stuff. It's a design challenge and the only way you'll progress is challenging yourself. I put a saturn 5 in a hostage map.
  20. please impart your knowledge the community depresses me often.
  21. empire + junction. Have you not looked at the workshop at all? one of these maps was in an operation...
  22. pretty much anything not a 4 leaf DE map is a nope. Hostage maps are normally an insta ban. we've had 2 nuke-style layouts which have been really unpopular. http://faceit.fnugz.com/maps/ here is some stats for the contest. we're planning on forcing the less popular maps more
  23. running a service with 60 thousand subscribers gives you a pretty good inkling of what is accepted and what isn't. Look up dunning-kruger, you're on the incline just now
  24. nuke + train are also 2 of the oldest layouts in the game. They are 'accepted' due to this and any change valve can force. We don't have that luxury. Come back and say the same stuff when you've been doing this a while, you'll have an epiphany sooner or later.
  25. They really don't though, this you not understanding the nuances that go into map design. Each of the top 11 maps in the contest play radically different.
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