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Posted (edited)
11 hours ago, ThunderKeil said:

well, first time I tried it I just gave up after like 15 minutes because holy shit the viewport control is awful for newcomers & wow it's impossible to do anything without remembering 13 hotkeys

Reading this feels odd to me since it's the exact same reaction I had going from blender to 3ds max :D. Imo blender is the most intuitive software to use as far as navigating the viewport goes, especially if you use the (Shift + F) mode to fly around the 3d space. It may just be because I've used it for much longer than any other 3d software. Anyways, it's a matter of personal preference. I find myself switching from one software to another if I don't like how they do a certain thing.

Here's the first fully textured car I've made (at least one that's good enough for me to remember)

A7Se6fT.png

Edited by NikiOo
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Posted (edited)

i've been working on modeling a Volkswagen Combi T1

The plan isn't to make it a 3D model for a game engine or something like that, it's a model to 3D print.

 

The challenge isn't much on the polycount or any sort of material, it's to make sure that each piece can be printed, is solid enough, can be assembled with the right tolerances ...

JsLFSIW.png

dzf0b7J.png

 

 

It's a project I started with some friends before Covid but stopped a year ago, i'm going back on it to finish it.
It's a miniature RC car (about 30cm long), controllable with a Xbox One gamepad.

The goal is to make it fully open source. I haven't applied my modifiers on Blender and I hope to finish the project like that, to allow anyone interested to modify it with ease.

 

:hurg:

Edited by leplubodeslapin
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