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Posted

Are you saying they are too distracting or your worried about people getting stuck on them? Doesn't look all that troubling to me? 

Counterstrike isn't quite a game that should have rainbows all over the place, because it is fast pace action game. So less environment makes it easier to recognize enemy from just a wood plank :D

Call of Duty and other games like that are not so fast paced so there's more detail.

Sure it looks way more better and realistic, but for some it is bad experience.

Posted

 

Are you saying they are too distracting or your worried about people getting stuck on them? Doesn't look all that troubling to me? 

Counterstrike isn't quite a game that should have rainbows all over the place, because it is fast pace action game. So less environment makes it easier to recognize enemy from just a wood plank :D

Call of Duty and other games like that are not so fast paced so there's more detail.

Sure it looks way more better and realistic, but for some it is bad experience.

 

 

Yeah I get ya, some official maps have more props than others, the key is to cluster them in groups - so it's less noisy, also, official maps at least try to lower the contrast of small objects either by placement or by material work. It's no different than a deathmatch arena, In fact I would say a game like UT uses even less props, the key is to understand where you get away with it, and where you don't, each game has it's own guides. Still, back to the original shot, it's not as bad as let on, could be improved though.

Posted (edited)

new gig?

 

Not sure if this was asked to me.

 

This project is just me having some fun while I get ready to work at Digital Extremes. Its a similar workflow too so its good practice :)

 

Here is the most recent pics.

 

60F7Vdc.jpg

 

90IdoxW.jpg

 

GLYZ4AK.jpg

 

B62O0BH.jpg

Edited by Castle
Posted

Started on a new scene a while ago, been working on it on and off the past few weeks or so.. Wanted to try and tackle a scene and texture everything entirely using Substance Designer. We use it a lot at work and I've been getting my own set-up sorted at home. This software is just so powerful, it's really blown me away. Nothing in the scene so far is textured in Photoshop.

 

5 points if you guess the game, shouldn't be too hard here on Mapcore :)

 

ss_3_a.jpg

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