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WIP in WIP, post your level screenshots!


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Posted

Working on an entry for the polycount throne room contest with a buddy from work (Martin Holmberg, not sure if he's on mapcore) Still one month to go and lots to do :)

 

 

 

 

Wow this is impressive!

 

I'm gonna be so ridiculous with my entry

Posted

Nice Minos, is that in a games engine?

 

Yep Unreal 4 as Pogos guessed :D

 

@Pogos: Agreed! I was gonna work on plants next, have some really cool ideas for those. The skybox should also add some color (we will be making our own with moons and shit).

 

@TheOnlyDoubleF: haha just focus on finishing it. Working on these contests is a great way to level up, just force yourself to get as much done by the deadline :)

Posted

Here's a CS map I blocked out a while back. Needs more cover and whatnot. Not sure if it's worth continuing with, tbh. :v

Why not worth continuing?

Looks cool! I like the hostages at the lowest point and rescue at the highest layout, having CTs fight their way out uphill.

Posted

A little something i've been working on with the UT4/UE4 editor. Im working on improving my workflow and making sure I get to get a good fun block out before moving onto anything else.
The goal of the map is to have some nice vertical movement and lots of fun wall jumps.

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attachment.php?attachmentid=12052&stc=1attachment.php?attachmentid=12050&stc=1

Posted

Here's a CS map I blocked out a while back. Needs more cover and whatnot. Not sure if it's worth continuing with, tbh. :v

Please do!

Love the height difference between the two spawn points; i've been thinking of how to achieve the "dod_avalanche effect" for a while, and been thinking of underground maps every time I go in London.

Posted (edited)

Here's an overview of a CS:GO map I've had lying around for over half a year or so. They layout is based on an unreleased map for CS:S called de_shiva. I've already changed some of the waypoints, so e.g. you have three access points to every bomb spot.

I am just not sure, whether CTs have overpowered access to the spots since they need half or less than half of the time the Ts need.

 

de_likeage_overviewwsuq3.jpg

 

Any feedback regarding tactics/waypoints is appreciated. I know it's a tough goal, but I plan to have this ready till 8th/9th.

Cover and stuff is not placed properly yet.

 

@Psy: Definitely continue it. Might be interesting to see it finished. :)

Edited by Deathy

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