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Content Count
259 -
Joined
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Last visited
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Days Won
7
LATTEH last won the day on February 12 2017
LATTEH had the most liked content!
About LATTEH
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Rank
Regular
- Birthday 03/28/1990
Online IDs
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Skype
LATTEH
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Steam
LATTEH
Profile Information
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Real Name
Brian Birnbaum
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Employer
New World Interactive
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Job
Level Designer
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Location
Denver, CO
Profile Fields
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Website
http://latteh.weebly.com
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LATTEH reacted to a post in a topic: [Wingman] Turnpike
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VIOLATION reacted to a post in a topic: totally random texture thread
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LATTEH reacted to a post in a topic: [DOI] Brest and Brest Expansion/Remake
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LATTEH reacted to a post in a topic: CP_Oranges (TF2)
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LATTEH reacted to a post in a topic: Day of Infamy - Schlag
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LATTEH reacted to a post in a topic: WIP in WIP, post your level screenshots!
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LATTEH reacted to a post in a topic: totally random texture thread
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Sersch reacted to a post in a topic: totally random texture thread
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Vaya reacted to a post in a topic: Get Out directed by Jordan Peele
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Radu reacted to a post in a topic: totally random texture thread
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FMPONE reacted to a post in a topic: Get Out directed by Jordan Peele
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by the title of the thread it made me wonder who this Jordan Peele is and why did he want to out direct me?
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maxlevelboi reacted to a post in a topic: [CSGO]Hammer editor how to fix this leak.
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LATTEH reacted to a post in a topic: WIP in WIP, post your level screenshots!
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LATTEH reacted to a post in a topic: Video: The Abstract Deconstruction of de_dust2 - Bauer Design Solutions
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LATTEH reacted to a post in a topic: totally random texture thread
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LATTEH reacted to a post in a topic: totally random texture thread
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The Half-Life 3 thread of closure and memorium
LATTEH replied to Beck's topic in Gaming / Game Development
Tighten up the graphics? On level 3? -
Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys. There is more, I just dont want to spam with a ton of images Also wanted to thank the other level designers and environment artists that made the levels awesome! edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
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Your skybox brushes are func_detail. Select them then right click then select move to world.
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One of my favorite things about this movie is
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Day of Infamy Mapping Contest Discussion
LATTEH replied to Sprony's topic in Day of Infamy Mapping Contest
Try to lower your lightmaps (lower the resolution of the lightmap, so 16 is one pixel per 16 units in hammer) on certain surfaces. Engine hunk overflow is typically caused by to many or big lightmaps on brushes. The best places to lower them is on roofs or back of brushes not seen. (for the roofs I would use 512) -
Day of Infamy Mapping Contest Discussion
LATTEH replied to Sprony's topic in Day of Infamy Mapping Contest
@Bevielis Try reloading the level. It should load the cubemaps. -
Hey! Thanks for coming out! We are always testing something. We are glad you took the time to test with us.
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We released some example maps in the last update in: dayofinfamy/sdk_content
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Haha somehow me and @El_Exodus got matchmade into the same game and somehow we were in the same squad even.
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Kind of disappointed I can't select bolt action rifles in the other classes D:
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Love the detailed gray box.
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Hey mapcore, what's your "comfort" game?
LATTEH replied to ┌HP┘'s topic in Gaming / Game Development
Kotor and jedi academy for me. So many great memories with those games. -
Finally can use normal maps on models. The 2nd UV for models too is awesome!
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If you have anymore, Can I have one?