Pericolos0 Posted April 7, 2015 Report Posted April 7, 2015 Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do. EDIT: 800 pages of awesome! !!!!!!!!!!!!!!!!!!!!!!!! AWESOME!! Quote
dux Posted April 7, 2015 Report Posted April 7, 2015 Quake 1 I'd say judging by the water and slight pixelation. Or maybe in-house. Quote
Skacky Posted April 7, 2015 Report Posted April 7, 2015 Yeah that's good ol' Quake 1. ChA1NsAw, Sprony, leplubodeslapin and 2 others 5 Quote
BJA Posted April 7, 2015 Report Posted April 7, 2015 Wow, that looks insanely good for Q1! really like the architecture and texture work. It's a multiplayer map, right? FMPONE 1 Quote
FMPONE Posted April 7, 2015 Report Posted April 7, 2015 Can you imagine if something like that launched with default Q1? History could have been altered leplubodeslapin 1 Quote
Skacky Posted April 7, 2015 Report Posted April 7, 2015 Wow, that looks insanely good for Q1! really like the architecture and texture work. It's a multiplayer map, right? Nope, it's a singleplayer map. I could convert it for MP rather easily though. Can you imagine if something like that launched with default Q1? History could have been altered What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago. Sprony, FMPONE and Thurnip 3 Quote
RaVaGe Posted April 7, 2015 Report Posted April 7, 2015 Can you imagine if something like that launched with default Q1? History could have been altered Yeah but you know, back in the days the level designer was also the audio engineer Vaya, FMPONE, text_fish and 3 others 6 Quote
Vilham Posted April 7, 2015 Report Posted April 7, 2015 Wouldn't run back then, those textures are way over original quake 1 budgets. Looks awesome though. FMPONE 1 Quote
blackdog Posted April 8, 2015 Report Posted April 8, 2015 Can you imagine if something like that launched with default Q1? History could have been altered What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago. I was going to ask what version of Q1 was this, I knew it was cos you always pay that sort of work, but the textures are amazingly higher resolution, are they? Quote
DrywallDreams Posted April 8, 2015 Report Posted April 8, 2015 (edited) Can you imagine if something like that launched with default Q1? History could have been altered Here's an example of what stock Quake can do, this is Skacky's map from retrojam 2 running in my minimal port: Compare that to Quakespasm: Yeeeaaahhh, a Pentium may have been on fire trying to deal with that. also GL_NEAREST/GL_NEAREST_MIPMAP_NEAREST 4 life, that looks amazing, Skacky! Edited April 8, 2015 by DrywallDreams ESToomere and Thurnip 2 Quote
Skacky Posted April 8, 2015 Report Posted April 8, 2015 Can you imagine if something like that launched with default Q1? History could have been altered What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago. I was going to ask what version of Q1 was this, I knew it was cos you always pay that sort of work, but the textures are amazingly higher resolution, are they? They're mostly 256*256 (which is quite big for Quake). nicoreda 1 Quote
FMPONE Posted April 8, 2015 Report Posted April 8, 2015 Can you imagine if something like that launched with default Q1? History could have been altered Here's an example of what stock Quake can do, this is Skacky's map from retrojam 2 running in my minimal port: H0ly f*cK Quote
Sprony Posted April 8, 2015 Report Posted April 8, 2015 Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do. Yes, I've just quoted all these pics again. I don't care if you don't like it. If it was up to me I would start every new WIP page with these. But it would probably discourage newcomers Having said that, I have no words for what I've just seen. Seriously, that's hands down the prettiest thing I've ever seen in any Quake map to date. Not even almighty Sock or MFX have displayed such awesomeness in one map. Holy fucking god Skacky, you really outdid yourself! Quote
ESToomere Posted April 9, 2015 Report Posted April 9, 2015 Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do. Yes, I've just quoted all these pics again. I don't care if you don't like it. If it was up to me I would start every new WIP page with these. But it would probably discourage newcomers Having said that, I have no words for what I've just seen. Seriously, that's hands down the prettiest thing I've ever seen in any Quake map to date. Not even almighty Sock or MFX have displayed such awesomeness in one map. Holy fucking god Skacky, you really outdid yourself! Don't mind me quoting this again, but this looks like CSGO. Quote
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