8bit Posted March 3, 2015 Report Posted March 3, 2015 (edited) Here's a CS map I blocked out a while back. Needs more cover and whatnot. Not sure if it's worth continuing with, tbh. Tbh, it can work as a defuse map too, a little bit of tweaks here and there and boom you have a unique layout we haven't seen before in Counter strike. You should keep working on it, take some suggestions and schedule a playtest. Recon you could update what you have to the workshop? Personally, I'm really liking the idea of your layout. Edited March 3, 2015 by 8bit Quote
jackophant Posted March 4, 2015 Report Posted March 4, 2015 It's not much, but I'm proud of the (slow) progress http://imgur.com/a/iADoy 8bit, shm0, LATTEH and 8 others 11 Quote
jaydenxs Posted March 4, 2015 Report Posted March 4, 2015 (edited) Heres the CT spawn of a map i've been working on. Im planning it to be themed in a somewhat japanese styled russian office. so many ethnicities omg. also a hostage map http://imgur.com/53XFPgN Edited March 4, 2015 by jaydenxs Quote
Vilham Posted March 4, 2015 Report Posted March 4, 2015 how did the car fit in like that? austin powers style? kinggambit, spence, leplubodeslapin and 5 others 8 Quote
jaydenxs Posted March 4, 2015 Report Posted March 4, 2015 (edited) how did the car fit in like that? austin powers style?it took them 15 minutes to park it perfectlyhttp://i.imgur.com/Pr5Xd.gif Edited March 4, 2015 by jaydenxs Seldoon182, 'RZL, text_fish and 3 others 6 Quote
scales Posted March 6, 2015 Report Posted March 6, 2015 New to Mapcore, and getting back into mapping. Haven't done much except for some pretty terrible maps in CSS that still occasionally surface. So I've started this one. I really liked a mid concept I started doodling a while back. The idea is that when Ts rush mid, they end up behind some of the best positions for CTs to hold. Also liked the idea of a watch/control tower design. Not sure where I am going with the theme yet, just sorta doodled with hammer a bit. Still trying to figure out the B bombsite positioning. I didn't like where it was before so I moved it. Also debating adding in a more concealed backdoor entrance to A and the upper watchtower positions (the X's) Kinda what I was thinking for the watchtower-kinda design not sure about it all yet. Another angle, still just a doodle of what I might be thinking for the design. Thought I'd also throw in this, not sure what I am doing with it yet though. Vaya 1 Quote
jaydenxs Posted March 6, 2015 Report Posted March 6, 2015 Here is a few more w.i.p. screenshots of the map, some including mid and ct spawn, everything is mostly not done, and if anyone has any idea on how to make the staircase look more natural on images 4 and 5, please share. I want to make it look a little more natural and not just floating. http://imgur.com/a/dpM9W Quote
TheOnlyDoubleF Posted March 6, 2015 Report Posted March 6, 2015 I've had to create a map for a UE4 simple lesson. Here's a part of the result: RedYager, 2d-chris, WD and 10 others 13 Quote
Drakeee Posted March 6, 2015 Report Posted March 6, 2015 Deh0lise, ESToomere, kinggambit and 10 others 13 Quote
laminutederire Posted March 6, 2015 Report Posted March 6, 2015 Here is a few more w.i.p. screenshots of the map, some including mid and ct spawn, everything is mostly not done, and if anyone has any idea on how to make the staircase look more natural on images 4 and 5, please share. I want to make it look a little more natural and not just floating.http://imgur.com/a/dpM9W Hi, you could simply add a handrail or a guardrail in order to cover the fact that it is floating! I think this is what it lacks to look natural Quote
kinggambit Posted March 7, 2015 Report Posted March 7, 2015 (edited) I get to start a new project! woooh! de_dynasty, set in a korean palace tourist site. raining. Lots o spec maps I'm gonna try to emulate Skybex's WiP process () and show some semblence of methodical planning for once I wanted a nice facade for T's (palace w/ reflection in water), which sorta kills any typical mid route regarding gameplay. I was thinking I might create a lateral mid at the foundation beneath A site but there's a big line of sight issue all the way across the water from T spawn. Line of sight and optimization issues are the big issues I'm trying to tackle right now as half the map seems pretty open. Edited March 7, 2015 by kinggambit Vaya and FRAG 2 Quote
ShockaPop Posted March 7, 2015 Report Posted March 7, 2015 Always wanted to make some Italy-ish themed de_ map for Counter-Strike, just never had proper time. Here's my attempt now, not too original in layout, but gotta start somewhere on these CS maps I guess. Some screenshots (which aren't too fancy though, simple stuff): Outdated (soon to be updated) CSGO-Workshop link (good for comparing some screenshots to see how things have evolved): http://steamcommunity.com/sharedfiles/filedetails/?id=354153562 blackdog, will2k, Parkcityfan and 16 others 19 Quote
FMPONE Posted March 7, 2015 Report Posted March 7, 2015 The architecture is nice, it's obvious that you can handle Hammer well. But the theme is generic, we've seen many of these levels already that are Italy-ish. They don't tend to get the job done. I'd really recommend thinking a little bit further outside the box Single, ShockaPop and 2d-chris 3 Quote
ShockaPop Posted March 7, 2015 Report Posted March 7, 2015 The architecture is nice, it's obvious that you can handle Hammer well. But the theme is generic, we've seen many of these levels already that are Italy-ish. They don't tend to get the job done. I'd really recommend thinking a little bit further outside the box Yes, I'm very well aware of this. It's just that this project is more of a learning process for me to create some different themed map I haven't worked on before (NMRiH stuff is mainly urban/city, at work it's mobile games). I can do some texture stuff, but mostly I'm going with whatever assets are available and make the best out of them. Next project could be then bit more ambitious, we'll see whenever that day comes. Smileytopin, SirK and FMPONE 3 Quote
Parkcityfan Posted March 8, 2015 Report Posted March 8, 2015 I remember finding your map on the workshop, and I really really liked the wallbang spots that you had all over the map. They were awesome. ShockaPop 1 Quote
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