Squad Posted March 10, 2015 Report Posted March 10, 2015 They released an 11MB update today for CSGO that fixed the workshop publisher bug Oh, that was you? Nice they fixed it so quick! me ...and several hundred others So what caused it? Was it the amount of workshopitems or the amount of storage on the workshop or ... ? Quote
will2k Posted March 10, 2015 Report Posted March 10, 2015 They released an 11MB update today for CSGO that fixed the workshop publisher bug Oh, that was you? Nice they fixed it so quick! me ...and several hundred others So what caused it? Was it the amount of workshopitems or the amount of storage on the workshop or ... ? not sure 100% but the common thing between all users affected was that we had more than 100 workshop submission and somehow the steam cloud for CSGO was failing to synch; at least that's what I figured in all the frenzied panick among users yesterday Quote
hamilton5 Posted March 10, 2015 Report Posted March 10, 2015 (edited) How about when a map was updated sometime during that transition when they were going to workshop_publish... now the map doesn't show up in the list... Need that fixed!! TopHATT said once about using the old exe, I'm not even sure if this works, but what needs to happen to get all maps to show up, so it can be updated ? Edited March 10, 2015 by hamilton5 catfood 1 Quote
will2k Posted March 10, 2015 Report Posted March 10, 2015 How about when a map was updated sometime during that transition when they were going to workshop_publish... now the map doesn't show up in the list... Need that fixed!! TopHATT said once about using the old exe, I'm not even sure if this works, but what needs to happen to get all maps to show up, so it can be updated ? hey Hamilton, You mean your previously published map entry does not show up in your workshop item list when you open the workshop publisher? If that's the case, then I think you will need to contact support or maybe post in the workshop official group in the hope of getting a reply from the Valve folks catfood 1 Quote
Drakeee Posted March 10, 2015 Report Posted March 10, 2015 Here's a layout i've done that i'm going to work on over the next few months Quote
jackophant Posted March 12, 2015 Report Posted March 12, 2015 Here's a layout i've done that i'm going to work on over the next few months [image] This is an issue: You should try and stagger some of the path ways to block line of sight, it's all very large and open. It also remind me a lot of dust2 Deh0lise and Vaya 2 Quote
Rogerztheurbanlegend Posted March 14, 2015 Report Posted March 14, 2015 (edited) Hey guys, new mapper here. Just separated from the military and decided to go back to school for game design, and while I am at it, learn how this mapping stuff works when I'm bored. I put my map on the workshop but it isn't in a phase I feel can warrant a new topic, so I will just post some pics. The lighting is basic and I am still trying out various colors/ideas. Otherwise, feel free to rip me a new one on my unorthodox design! Edited March 14, 2015 by Rogerztheurbanlegend Parkcityfan 1 Quote
Feral_ Posted March 14, 2015 Report Posted March 14, 2015 Hey guys, new mapper here. Just separated from the military and decided to go back to school for game design, and while I am at it, learn how this mapping stuff works when I'm bored. I put my map on the workshop but it isn't in a phase I feel can warrant a new topic, so I will just post some pics. The lighting is basic and I am still trying out various colors/ideas. Otherwise, feel free to rip me a new one on my unorthodox design! What's going on with the pillars here. Shading is not having it. Quote
Rogerztheurbanlegend Posted March 14, 2015 Report Posted March 14, 2015 Hey guys, new mapper here. Just separated from the military and decided to go back to school for game design, and while I am at it, learn how this mapping stuff works when I'm bored. I put my map on the workshop but it isn't in a phase I feel can warrant a new topic, so I will just post some pics. The lighting is basic and I am still trying out various colors/ideas. Otherwise, feel free to rip me a new one on my unorthodox design! What's going on with the pillars here. Shading is not having it. I didn't give the faces a smoothing group, just learned about that in my long quest to watch/read as many tutorials I can when time permits >.< Unfortunately one of my issues right now is my small gaming clan rarely plays, so I am having trouble getting feedback for the main concern at this phase, the balance. Here is the link to the workshop, although I am having issues with the radar. The image barely shows the layout since there are stacked areas, so I am having troubles centering it in the red lines in game. http://steamcommunity.com/sharedfiles/filedetails/?id=323136468 Quote
oxygencube Posted March 14, 2015 Report Posted March 14, 2015 Areas I roughed out this week... esspho, Smileytopin, text_fish and 6 others 9 Quote
spence Posted March 15, 2015 Report Posted March 15, 2015 (edited) I can't unsee this little fella in the last screenshot: Seriously though, looks like it's shaping up nicely. Edited March 15, 2015 by spence Smileytopin, Seldoon182 and Vaya 3 Quote
Klems Posted March 15, 2015 Report Posted March 15, 2015 Now with 100% more hurg ShockaPop, Vaya, ashton93 and 9 others 12 Quote
unremarkable player Posted March 15, 2015 Report Posted March 15, 2015 @Oxygen, looks nice. What's player visibility like? Quote
oxygencube Posted March 15, 2015 Report Posted March 15, 2015 (edited) @Oxygen, looks nice. What's player visibility like?I haven't play tested it with the new sunset/lighting yet. One thing I, and most players, like about Insurgency are the realistic and immersive environments. I think it is difficult to try and make player visibility super clear while keeping the setting rich and detailed. I will keep playing with the ambient lighting and secondary light sources. I think I would lean more towards a rich and moody setting vs super clean, easy player visibility, if I had to choose at this point. The comp community is starting to grow and they could use more maps so I would like to make it comp friendly while maintaining the Insurgency feel. I guess this is newer territory for the game and this aspect of Insurgency is still taking shape. Open to feedback for sure though.Looks pretty, insurgency?Yep. Edited March 15, 2015 by oxygencube Quote
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