DCIM Posted February 16, 2021 Report Posted February 16, 2021 On 10/27/2020 at 11:07 PM, jd40 said: I just watched the documentary about hanging the whale skeleton up there and was thinking it would make a sick map and here it is . You really nailed the building - I instantly recognized it. I think a tiny bit of fog would help sell it even more. Maybe some sun ray models too? Finally got around to testing this out a bit, looks nice ( from some angles ) func_illusionary, Greeb, Radu and 3 others 6 Quote
Vaya Posted February 26, 2021 Report Posted February 26, 2021 On 2/16/2021 at 6:25 AM, ThunderKeil said: Finally got around to testing this out a bit, looks nice ( from some angles ) hope you'll consider turning this into a 'proper' CSGO map. could be game viable with the right gameplay. Quote
zombi Posted February 27, 2021 Report Posted February 27, 2021 I'm learning editor for black ops 3 and I making simple house to practice. Still need tons of details, but slowly brush work and textures are finished. slavikov4, Rump3L, blackdog and 4 others 7 Quote
blackdog Posted March 2, 2021 Report Posted March 2, 2021 On 2/27/2021 at 11:28 PM, zombi said: I'm learning editor for black ops 3 and I making simple house to practice. Still need tons of details, but slowly brush work and textures are finished. Oh wow, they have an editor in the PC version!? I always thought that they kept these games locked down with a chastity belt. Are people playing custom content? How does it work. (In terms of finding and using it). -HP- 1 Quote
zombi Posted March 2, 2021 Report Posted March 2, 2021 1 hour ago, blackdog said: Oh wow, they have an editor in the PC version!? I always thought that they kept these games locked down with a chastity belt. Are people playing custom content? How does it work. (In terms of finding and using it). They shared with WAW and BO3 mod tools. Yeah people still playing and making new stuff for BO3, like for example exporting stuff (or recreating) from black ops cold war or making new perks, mechanics, remastering old maps etc. People love custom maps (community is super helpful) and by looking at numbers seems like steam workshop for bo3 is more popular than for csgo. If you have black ops 3 on steam you can just download mod tools. Editor is very similar to source, but they doing some things differently, for example in black ops is a lot of scripting for simple things (adding events, music, making buyable doors), when in csgo you just assign functions to elements like door, buttons, triggers etc. blackdog 1 Quote
LiVl Posted March 7, 2021 Report Posted March 7, 2021 Hello everyone! It`s my first work in UE 4 for environmental scene I would like to know your opinion on this work. I also ask you to give tips that can help me do better in the future. Please do not scroll past, yourfeedb ack is very important. Arstation page work Joy, Squad, zombi and 5 others 6 2 Quote
Greeb Posted March 8, 2021 Report Posted March 8, 2021 On 2/15/2021 at 10:25 PM, ThunderKeil said: Finally got around to testing this out a bit, looks nice ( from some angles ) This looks amazing!!! I am working on a map inspired by the idea of a cathedral with adjacent cloisters and a pipe organ bombsite... Seeing what you have accomplished here has given me a reality check in terms of seeing how beautiful something can be. I got a long ways to go!!! Quote
sn0wsh00 Posted March 16, 2021 Report Posted March 16, 2021 (edited) Not a screenshot, but I did recently create a Monty Hall problem simulator mainly using logic entities. In my version, the cars and goats have been replaced with cash and fire: And here's a couple of videos of me running 100 simulations: The process of creating this simulator is a bit long and you can read about it here. However, the AddOutput command was very useful preventing the map igniting the same button the player picked during the first round (i.e. preventing something like this from happening). You can test this simulator out yourself on my map am_muntions_cache. It's a secret area, but it's pretty easy to noclip to. Edited March 16, 2021 by sn0wsh00 links KennedyB and leplubodeslapin 2 Quote
spa Posted March 22, 2021 Report Posted March 22, 2021 Didn't know if I should necro my old thread for this one, but I have made some updates since it was part of the faceit hub rotation. Still throwing in some visual updates here and there. More screens at the workshop thread Freaky_Banana, Rump3L, Serialmapper and 16 others 15 4 Quote
sn0wsh00 Posted March 23, 2021 Report Posted March 23, 2021 (edited) For those of you who have played Payday 2, here's something inspired by the Diamond Heist puzzle that I created in CS:GO: This puzzle was created using func_door, logic_case and math_counter entities and can be found on my map am_jungle_pit. You can find a general explanation on how I did this here. Edited March 23, 2021 by sn0wsh00 wording func_illusionary and Squad 1 1 Quote
The_Virus Posted March 25, 2021 Report Posted March 25, 2021 (edited) Edited March 25, 2021 by The_Virus Gawshaark 1 Quote
sn0wsh00 Posted March 29, 2021 Report Posted March 29, 2021 (edited) Some custom skybox terrain I created using World Machine and Twister: Spoiler This custom terrain can be found on my map am_frozen_fortress. You can read more about how I generated this here. Edited March 29, 2021 by sn0wsh00 links Freaky_Banana, Serialmapper and esspho 3 Quote
JorisCeoen Posted March 31, 2021 Report Posted March 31, 2021 On 3/29/2021 at 11:23 PM, sn0wsh00 said: Some custom skybox terrain I created using World Machine and Twister Pretty nice results! However, if anyone has 3DS Max 2017+ you can achieve these effects very easily by simply using some Data Channel map settings (along with displacement modifier). Just letting people know in case you want a 'free' way of doing it Quote
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