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WIP in WIP, post your level screenshots!


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Posted

nice concept I would look at expanding the fishing mechanic to be a bit more involved and a bit more minigame like. Maybe some varying puzzles that it randomly picks. Almost like a mario party game.

Posted

Thanks! I've been thinking a bit about that too. Currently my plan is that once the player catches a really big or rare fish you would get a mini-game, so it's also a challenge the harder catches get even more rewarding. I still want the player to be able to 'hoard' fish quickly, but if that turns out to be boring I guess I have to add a mini-game for every fish.

I will definitely add some puzzle games, but where -  I'm not sure yet! :)

Posted

For a second, before watching the video, I thought this was Duke Nukem forever :D

 

Impressive work there; the 1960-1980s era of Portal 2 is one of my favorite parts of the game and I'll be definitely looking forward to play this level when it's finished.

 

Good luck :)

Posted

latest wip (veeeery wip), 

its a early misty morning and the local radar station is under attack,

 

custom content by myself, resource: cgtextures

big thanks to will2k for assisting me with the textures

 

...playtest proved it fun, now it just needs to get dressed and lit the fcuk up

 

 

also, anyone know if its possible to add custom player and weapon skins to a level?

post-14026-0-06299400-1392759521_thumb.j

Posted

Cool setting :)

 

also, anyone know if its possible to add custom player and weapon skins to a level?

 

This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work?

 

Also, there is a grey SAS model, it's just not used in official content:

 

Grey%20SAS%20model.jpg

Posted

Cool setting :)

 

also, anyone know if its possible to add custom player and weapon skins to a level?

 

This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work?

 

Also, there is a grey SAS model, it's just not used in official content:

 

Grey%20SAS%20model.jpg

 

 

thanks, there is hope...

 

one more wip of my crossmix level of prodigy-facility and good ol' gasworks, doesn't show much but:

got some props and lights going,

added the possibility to walk on all the roofs and a sniper platform half the way up the antenna (made the map approximately 100000% more fun)

changed and added a few routs after last playtest 

 

release within a few weeks,

post-14026-0-07287900-1393016888_thumb.j

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

 

CT spawn

64UV63j.jpg

 

 

catwalk from ct spawn to vent

i3gpQXs.jpg

 

catwalk T side

3XC9aAS.jpg

 

 

T side yard, access to catwalk, garage, boost or side

Xz1gGEM.jpg

 

 

near T spawn

7JL392f.jpg

 

Tside 

TBaAyat.jpg

 

Asite

Oo2Jcar.jpg

 

 

vent

5tNoYh2.jpg

 

 

garage

EVkXPeI.jpg

 

 

not final compile...

 

Posted

got some time over this weekend, adding a few wip from my latest level,

 

left to do: fixes, fixes, fixes

 

 

CT spawn

64UV63j.jpg

 

 

catwalk from ct spawn to vent

i3gpQXs.jpg

 

catwalk T side

3XC9aAS.jpg

 

 

T side yard, access to catwalk, garage, boost or side

Xz1gGEM.jpg

 

 

near T spawn

7JL392f.jpg

 

Tside 

TBaAyat.jpg

 

Asite

Oo2Jcar.jpg

 

 

vent

5tNoYh2.jpg

 

 

garage

EVkXPeI.jpg

 

 

not final compile...

 

That looks genuinely awesome!

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