Vilham Posted February 10, 2014 Report Posted February 10, 2014 nice concept I would look at expanding the fishing mechanic to be a bit more involved and a bit more minigame like. Maybe some varying puzzles that it randomly picks. Almost like a mario party game. Quote
Sjonsson Posted February 10, 2014 Report Posted February 10, 2014 Thanks! I've been thinking a bit about that too. Currently my plan is that once the player catches a really big or rare fish you would get a mini-game, so it's also a challenge the harder catches get even more rewarding. I still want the player to be able to 'hoard' fish quickly, but if that turns out to be boring I guess I have to add a mini-game for every fish. I will definitely add some puzzle games, but where - I'm not sure yet! Quote
Lemurr Posted February 15, 2014 Report Posted February 15, 2014 (edited) Part of a map I'm working on. Edited February 15, 2014 by Lemurr Spherix, penE, D3ads and 18 others 21 Quote
will2k Posted February 15, 2014 Report Posted February 15, 2014 For a second, before watching the video, I thought this was Duke Nukem forever Impressive work there; the 1960-1980s era of Portal 2 is one of my favorite parts of the game and I'll be definitely looking forward to play this level when it's finished. Good luck Quote
RaVaGe Posted February 16, 2014 Report Posted February 16, 2014 :hurg2: :hurg2: :hurg2: 2d-chris, LATTEH, iwxanthi and 8 others 11 Quote
kikette Posted February 16, 2014 Report Posted February 16, 2014 Very impressive work Tartaros ! Quote
Vilham Posted February 17, 2014 Report Posted February 17, 2014 Don't know if anyone used to use it but VBCT was updated a while ago to work again, so you can easily compile cs:go maps with it now. Quote
mr.P Posted February 18, 2014 Report Posted February 18, 2014 latest wip (veeeery wip), its a early misty morning and the local radar station is under attack, custom content by myself, resource: cgtextures big thanks to will2k for assisting me with the textures ...playtest proved it fun, now it just needs to get dressed and lit the fcuk up also, anyone know if its possible to add custom player and weapon skins to a level? will2k, dkm, Squad and 1 other 4 Quote
Squad Posted February 18, 2014 Report Posted February 18, 2014 Cool setting also, anyone know if its possible to add custom player and weapon skins to a level? This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work? Also, there is a grey SAS model, it's just not used in official content: Quote
mr.P Posted February 21, 2014 Report Posted February 21, 2014 Cool setting also, anyone know if its possible to add custom player and weapon skins to a level? This is just a guess, but if you'd define a custom player model in the .kv file and make sure everything is pakratted, it might work? Also, there is a grey SAS model, it's just not used in official content: thanks, there is hope... one more wip of my crossmix level of prodigy-facility and good ol' gasworks, doesn't show much but: got some props and lights going, added the possibility to walk on all the roofs and a sniper platform half the way up the antenna (made the map approximately 100000% more fun) changed and added a few routs after last playtest release within a few weeks, Quote
Pampers Posted February 23, 2014 Report Posted February 23, 2014 I need to make a proper gameplay plan soon Mazy, AlexM, TheOnlyDoubleF and 4 others 7 Quote
Vilham Posted February 23, 2014 Report Posted February 23, 2014 hahahahaha, that dive. Amazing. Quote
mr.P Posted February 23, 2014 Report Posted February 23, 2014 got some time over this weekend, adding a few wip from my latest level, left to do: fixes, fixes, fixes CT spawn catwalk from ct spawn to vent catwalk T side T side yard, access to catwalk, garage, boost or side near T spawn Tside Asite vent garage not final compile... will2k, El Moroes, Chrillen and 9 others 12 Quote
Pampers Posted February 24, 2014 Report Posted February 24, 2014 that looks very cool, but the pathways are very thin and capped off with even smaller doorframes, leaving players with very little options if they get spotted blackdog 1 Quote
FMPONE Posted February 24, 2014 Report Posted February 24, 2014 got some time over this weekend, adding a few wip from my latest level, left to do: fixes, fixes, fixes CT spawn catwalk from ct spawn to vent catwalk T side T side yard, access to catwalk, garage, boost or side near T spawn Tside Asite vent garage not final compile... That looks genuinely awesome! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.