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mr.P

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mr.P last won the day on August 19

mr.P had the most liked content!

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About mr.P

  • Rank
    Regular

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  • Job
    Fat Cat
  • Location
    In-game

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  1. This map is available to download here https://steamcommunity.com/sharedfiles/filedetails/?id=1833955880 Been having some issues with textures etc, but hopefully it should work now, ironically I forgot to change the visibility to friends only which drew a larger crowd than I wanted (I usually upload my wip's and keep it as hidden/friends only for a few days so its buried in the noise) ...thankfully the steamworkshop bots saw that the submission was trending and downvoted it, crazy to see how fast they are!! haha Where did you get that model cuz damn that thing slaps. You might want to break something else big like the bridge or its radars, cuz it looks a little too pristine. @JackT There is a playable version available now, still very wip, but it's at least something... @Interfearance The model originates from another unreleased/unfinished project, I hope that the completed version will look a little bit less pristine, @Ynel Thanks, you can try it out now if you want @JorisCeoen Ah yeah, you are right, never played that game so had to google it @Vanx Thanks, will see how much the carrier affects the performance, I don't think it will be any problems, its rather few polys and very simple geometry (all static)
  2. Some Sunday wips... Drop from CT spawn T spawn Side entrance Hangars top down
  3. A somewhat accurate representation of the current layout, How it plays, attackers: How it plays, defenders: General timings to objectives/rotations falls within the current standards
  4. aww thanks, that makes me happy, I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's
  5. everyone's favorite color, a pink sky at night means sailor's delight, pink sky in the morning means sailor's warning
  6. Some progress, all screen grabs are taken outside of the playable area... T spawn by the cars, the broken elevator serves as entry point to the main hangar The stern, backside of the map with a ramp leading up to a objective, propellers will be added later Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar
  7. ...time has past since the events near Suez Canal at 2026, under the scorching sun on a sea of sand lies the remains of the king-class warship USS Carry. Download here: https://steamcommunity.com/sharedfiles/filedetails/?id=1833955880 Alpha 4 overview, slightly out of date compared to the Steam Workshop version
  8. this sounds super fun! think I also shall contribute with a entry!
  9. wip for my submarine pen, fits ohio-class submarines and smaller
  10. Another wip, still missing details like ferns, driftwood and larger pebbles,
  11. screen grab of a re-purposed old map, finally something for danger zone, will hopefully become another odd one out -- nothing casual, very vertical, shotguns and smg + power jumps and hopefully featuring all the latest valve shenanigans for csgo hammer! :D~
  12. Ohhh...wow, this tool looks very useful! mass placing props has always been time sink in hammer (even with 'expert'-mode), had no idea this existed until I read your post!
  13. nice! trying it out myself while re-purposing my battle island map how it looks in hammer how it looks in game (without details) added some details (but still need to work on the masks)
  14. snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff!
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