esspho Posted January 20, 2014 Report Posted January 20, 2014 (edited) is there a hurt trigger attached to the kart? Edited January 20, 2014 by esspho Quote
Spherix Posted January 20, 2014 Report Posted January 20, 2014 There currently is, yeah. It was just fiddling around, if I'd ever go and finish it I would surely use Vscript Quote
mr.P Posted January 20, 2014 Report Posted January 20, 2014 (edited) layout to my next level cs_rush, prob ready for a first release later tonight, ct must rescue some npc from some serious t snuggles... Edited January 20, 2014 by mr.P Squad, esspho, LATTEH and 2 others 5 Quote
Seldoon182 Posted January 20, 2014 Report Posted January 20, 2014 Hey bud ! Made a paintover. Play more with ligthing Nerve, ⌐■_■, 'RZL and 2 others 5 Quote
mr.P Posted January 20, 2014 Report Posted January 20, 2014 Hey bud ! Made a paintover. Play more with ligthing yeah, might play some more with the colors, wanted to get a feeling like this (attached picture) but might need more vegetation, Seldoon182 1 Quote
cashed Posted January 21, 2014 Report Posted January 21, 2014 Very nice, reminds me of farcry 3 Quote
mr.P Posted January 21, 2014 Report Posted January 21, 2014 updated light, you can test the map at the workshop...should be live any minute now, enjoy Beck, Grinwhrl, Mazy and 10 others 13 Quote
charlie Posted January 21, 2014 Report Posted January 21, 2014 (edited) updated light, you can test the map at the workshop...should be live any minute now, enjoy That is much better! Edited January 24, 2014 by charlie FMPONE and AlexM 2 Quote
KungFuSquirrel Posted January 22, 2014 Report Posted January 22, 2014 updated light, you can test the map at the workshop...should be live any minute now, enjoy That looks MUCH better, nicely done! You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it mr.P 1 Quote
cincinnati Posted January 22, 2014 Report Posted January 22, 2014 updated light, you can test the map at the workshop...should be live any minute now, enjoy map looks great. i like how the z axis changes work into the layout. Quote
mr.P Posted January 22, 2014 Report Posted January 22, 2014 updated light, you can test the map at the workshop...should be live any minute now, enjoy That looks MUCH better, nicely done! You should get a clean thread up with fresh shots in the Work Release forum so I can tweet the hell out of it sounds good, I'll make a post later, need to clean up a few bugs and do some optimization Quote
TheOnlyDoubleF Posted January 22, 2014 Report Posted January 22, 2014 I'm working on a L4D2 scavenge map. As you can see, it's the Walking Dead West Central Prison (the TV serial version). I've finished to build the map and the gamemode. I'm now working on the environnement in the prison enclosure. Tell me what you think. Quote
charlie Posted January 24, 2014 Report Posted January 24, 2014 (edited) I'm working on a L4D2 scavenge map. As you can see, it's the Walking Dead West Central Prison (the TV serial version). I've finished to build the map and the gamemode. I'm now working on the environnement in the prison enclosure. Tell me what you think. I think that the visuals suffer the most because of stock content being used in such a way that doesn't really compliment things like the style of your map, making your map look bland and uninteresting. Edit: I removed the screenshot of my scene and I'm going to avoid posting any more information until the UDK work in question is completely finished. Edited January 26, 2014 by charlie LATTEH 1 Quote
2d-chris Posted January 24, 2014 Report Posted January 24, 2014 (edited) The scale of your level looks pretty good, perhaps a little oversize but that's very common, if your working on a real life setting, it does no harm to look at photo reference if you want some ideas how to improve it visually (making each area a little more distinct) I think, at this point, if your goal is to make the map more "pretty" (I can't comment on how it plays) then I would put some time into understanding lighting techniques, your outsides are very flat, so no contrast in the shadows and your insides are extremely dark. With all those windows and a daytime setting you would have quite a bit of light inside. If there's one thing that can really throw a scene visually it's lighting that does not match what your brain is used to. Anyway, keep at it! Edited January 24, 2014 by 2d-chris TheOnlyDoubleF 1 Quote
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