Jump to content

WIP in WIP, post your level screenshots!


Marcos

Recommended Posts

My little Antarctic Station themed TF2 map is coming along pretty well. Loads of particle effects and ropes blowing about in the wind. Pretty happy with the results so far.

Still need to do some fog controller magic for inside the major buildings and the deathpit, though.

BowJggk.jpg

pwLVUhW.jpg

FatCrNm.jpg

QiUE6uh.jpg

Oh man I'd totally add a trigger_hurt outside with minimal damage (0.5-1/sec) just to keep people on their toes.

Link to comment
Share on other sites

It can work if you incorporate it into the level properly and not just smacking a hurt volume outside. You can have occasional snow storms that temporarily shrinks the level and changes the flow a bit. Or you can have it on all the time and then heal the players back up to their previous health once you get back inside but that means keeping track of each players hp and as far as I know that cant be done in TF2. You also need to have some form of incentive like rewards to have them risk going outside instead of camping, else it kinda sucks.

Link to comment
Share on other sites

I like it, but I think you're starting to get noisy and there are a few too many conflicting, beighish colors in the screens. Get rid of the construction materials and grittyness, and try to make it look like a greenhouse:

 

Red brick/wood walls (light contrast), extensive use of white wood for a pillar system

images?q=tbn:ANd9GcQCZon9XcZ-KsKKFWhY7Da

Conservatory-Greenhouse-Interior2.jpg

 

This will bring out the greens in the plants and make them rich, and lush, which is what season is going to be successful with imo

Edited by FMPONE
Link to comment
Share on other sites

I guess this is eligible to post here.

 

I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.

 

As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.

 

C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6

Edited by charlie
Link to comment
Share on other sites

I guess this is eligible to post here.

 

I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.

 

As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.

 

C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6

 

Nice man, that's good progress. Keep at it.

Link to comment
Share on other sites

I guess this is eligible to post here.

 

I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.

 

As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.

 

C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6

 

best unintentional motivational poster ever :D

Edited by killertomato
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...