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penE

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penE last won the day on September 28 2014

penE had the most liked content!

About penE

  • Rank
    Regular
  • Birthday 02/04/1992

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    lenzmonath

Profile Information

  • Real Name
    Lenz Monath
  • Employer
    YAGER
  • Job
    Environment Artist / Student
  • Location
    Frankfurt, Germany

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  • Website
    http://www.lenzmonath.com/

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  1. penE

    The random model thread!

    Now, that I have more time again for personal projects I want to pick up some new stuff. First on my list is Substance Painter, and it's been really awesome so far. So I decided to rebake an old piece of mine and to retexture it :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways. All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.
  2. penE

    What's going on with your life?

    I moved back from Berlin to Darmstadt to go back to university and finish my studies; 3 semesters left . And while I enjoyed my time at Yager a lot and worked on a bunch of really cool projects there, it feels good to have some more time again for personal projects as well :). I'll post some stuff I am working on soon, it's fun!
  3. penE

    2014: MapCore's Year in Review

    Awesome year for the core! Thanks for the write-up!
  4. penE

    WIP in WIP, post your level screenshots!

    Still working on my scene for our little collaboration. Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthread.php?t=138052&page=2) I went to a park in Berlin to scan some rocks . This is one of them in the scene: Two Highpolys: and here you can see one of the pics we used for building the scan. We took around 20 per object. Some new shots from the scene:
  5. penE

    [UE4] Warrior Scene

    Made some wooden beams, holding up the ceiling . The actual wood grain is done with the tiling textures of the master material.
  6. penE

    [UE4] Warrior Scene

    Thank you guys for your feedback. Very much appreciated! I haven't got so much feedback on the other sites I posted, so please keep it coming . And I agree, I got carried away a bit with all the pp, will fix it for the next update, cheers! Edit: Toned everything down, thx again!
  7. penE

    [UE4] Warrior Scene

    Small update with some new props
  8. penE

    Unreal Engine 4

    Awesome, a collegue of mine actually said that with 4.5 his framerate got 4 times higher
  9. penE

    [UE4] Warrior Scene

    Sounds good, will try that, thx!
  10. penE

    [UE4] Warrior Scene

    Decided to give this one an own thread. So I updated some stuff, brought in new props, hope you all like it. Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052 ------------------------------------------ Latest update:
  11. penE

    The random model thread!

    Working on some props for a totally secret new cs map
  12. penE

    Unreal Engine 4

    Thanks for the advice Minos, really appreciated. Will try that tomorrow!
  13. penE

    Unreal Engine 4

    Yeah, been thinking about switching back to lightmass, also because the performance really drops a lot once you put many lights into the scene.
  14. penE

    Unreal Engine 4

    yeah, using DFAO. Playing with the lighting doesn't make a difference .
  15. penE

    Unreal Engine 4

    Yep, I get that, but there's simply nothing going on nowhere, no matter what I do, even if I five the ao input a constant black vektor, still no change, like here: At least the reflections are working fine for me.
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