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WIP in WIP, post your level screenshots!


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Posted (edited)

Some new screens, added some CC in photoshop to gauge where I'd like it. Thoughts?
 
- screenshots -

 

I agree with kikette.

I think if your theme is "greenhouse" you should go further in it. 
I remember a map from the great (oooh yeah) 3D-Mike called de_greenhouse where he exploited well this thematic. 

Try to find it and test it (it's based on cs1.6 and I can't find it on the regretted lanmaniax website) - I know it's old but he used the thematic well ;) 

Here some screens I found :

 

greenhouse2.jpg

greenhouse1_m.jpg

cs_greenhouse.jpg

cs_greenhouse01.jpg

Edited by El Moroes
Posted

Hi, this is my wip, in a remake I'm doing. as you can see I am no expert, I need become familiar with the program and improve a lot.

post-31006-0-22915900-1391000329_thumb.j

Original map:

post-31006-0-28609700-1391000340_thumb.j

 

post-31006-0-77101800-1391000332_thumb.j

Original map:

post-31006-0-34691200-1391000337_thumb.j

looking at the screen looks very ugly remake :sad: but the gameplay does not look bad

Posted

A very simple scene after my first few days with Source. Loads to comment on of course but I'm still learning. I applied several techniques in this such as decals, overlays, props, env_sun, etc. So far I'm loving Source :)

 

TZbhZdR.jpg

Posted

Yeah, good progress so far. Looks nice and clean :elrey:

 

Might find this useful (assuming you want to change the sky texture - the current one one adds some nice detail). The CSGO skies are near the middle of the page.

 

https://developer.valvesoftware.com/wiki/Sky_List

 

To change the sky, go to Map > Map Properties, and paste in the name of the one you want. So sky_cs15_daylight01_hdr for example, would simply require you to paste sky_cs15_daylight01_hdr into the field.

Posted

Nice going so far. What's planned for the rest of your week ;-)?

 

Thanks guys. Regarding your question: This is build based on reference shots of the old building where I used to work. So I'll keep expanding (it's a big building) until I feel comfortable enough with the editor to go for a full map.

Posted

A very simple scene after my first few days with Source. Loads to comment on of course but I'm still learning. I applied several techniques in this such as decals, overlays, props, env_sun, etc. So far I'm loving Source :)

TZbhZdR.jpg

Looking good man. I take it you're following tutorials? Which sites are you finding the most helpful? :)

Posted

cashed - Agree! Although I am worried about the displacement limit which I think is easy to hit if all walls are displaced :cry:

 

PogoP - At the moment, I don't have any blends on the walls, they are normal bsp. The Hammer shot is a test blend to see what it might look like. But to add the blends, the walls would need to be displaced. Like how de_mirage is almost all displacements.

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