Seldoon182 Posted January 6, 2014 Report Posted January 6, 2014 More plants and go rename de_colorado Quote
cashed Posted January 6, 2014 Report Posted January 6, 2014 @OrnateBaboon Not much will change in the layout. I am tweaking the curved area outside TSpawn, as well as other odd corridors I created in the original that I'm not fond of now. The biggest change will be the openness of some areas. Which will change the dynamics a bit. @Seldoon182 Thank you for the idea of putting mountains and a forest in the skybox Seldoon182 1 Quote
OrnateBaboon Posted January 6, 2014 Report Posted January 6, 2014 Don't be shy with the images! Interested to see where it goes. Working on a couple of maps. This one started as a map in Venice, but has now become a generic Italian town . First passing it atm by placing "modular" buildings everywhere which I will alter/change as time goes on. Need to break up all the lines on the next pass, make it less gamey, and lose as much of the cs_italy look as possible. First pic is of T spawn, second pic is part of the left route, and the third pic is a re-purposed modular building. The negative space at the ends of the map is where the 3d sky will start. Pampers, Squad, iwxanthi and 6 others 9 Quote
FMPONE Posted January 6, 2014 Report Posted January 6, 2014 I like that but the lighting is undermining what is cool about it. Bring some of the colors out and enrich them and scrap the blurry post-processing IMO that Terra-cotta texture to the buildings is what you want I think OrnateBaboon 1 Quote
OrnateBaboon Posted January 6, 2014 Report Posted January 6, 2014 Yeah, lighting is too dark. Will change that eventually. Texture wise, I will definitely at least modify some Italy ones to get brighter and more varied walls. Quote
cashed Posted January 7, 2014 Report Posted January 7, 2014 New T-Spawn to B corridor AlexM, LATTEH, Beck and 2 others 5 Quote
Minos Posted January 7, 2014 Report Posted January 7, 2014 Looks nice! Damn, really love how natural the lighting looks Quote
blackdog Posted January 8, 2014 Report Posted January 8, 2014 Working on a couple of maps. This one started as a map in Venice [...]It's nice, but those concrete modulare walls seems really out of place to me. They make me think to a war-thorn area, and the map doesn't have that setting at all (for now?). OrnateBaboon 1 Quote
penE Posted January 8, 2014 Report Posted January 8, 2014 (edited) Working on a project for university simultaneously to my ejection seat. It's pretty refreshing to just go for speed, without caring to make super highly detailed high polys and stuff . Basically it's a game about little kids playing in the woods, imagining all kinds of fantasy stuff, with trees turning into monsters. But yeah, it's all just in their mind ... carazy. It's inside unity, and the standart leaf shaders are a bitch . Edited January 8, 2014 by penE OrnateBaboon, Sentura, RaVaGe and 32 others 35 Quote
General Vivi Posted January 9, 2014 Report Posted January 9, 2014 Wow. such penE penE and Sentura 2 Quote
e-freak Posted January 9, 2014 Report Posted January 9, 2014 awesomE looking forward to the finished thing! how is the gameplay coming along? Quote
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